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Do we have custom moving/opening doors yet?
Posted: Tue Aug 15, 2006 3:51 pm
by Rends
And if so how do they work or is there a tutorial anywhere?
Just wonder.
Rends
RE: Do we have custom moving/opening doors yet?
Posted: Tue Aug 15, 2006 3:56 pm
by PR-0927
Well, technically you could make the doors move via ZE animation...
Also, you could try looking at the space maps' .lua files.
- Majin Revan
Re: RE: Do we have custom moving/opening doors yet?
Posted: Tue Aug 15, 2006 4:04 pm
by Vyse
MajinRevan wrote:Well, technically you could make the doors move via ZE animation...
Also, you could try looking at the space maps' .lua files.
- Majin Revan
Would it be possible to make the ZE animation triggered by a region like real doors?
@ Rends no one I've heard of has made a new door. From what I can tell it would be possible to use the shipped animations of doors (set up the bones named right and envelope) but I guess if want a new one you will have to make a new animation.
Don't know if this helps but this is a pic of a door I dotxsi through Bconstructor a long time ago.

RE: Re: RE: Do we have custom moving/opening doors yet?
Posted: Wed Aug 16, 2006 5:03 am
by Qdin
doors animations aren't the toughest jobs...

Re: RE: Re: RE: Do we have custom moving/opening doors yet?
Posted: Fri Aug 18, 2006 4:40 pm
by Rends
Qdin wrote:doors animations aren't the toughest jobs...

Qdin can you create an example and bring it working into game?
Rends
Re: RE: Re: RE: Do we have custom moving/opening doors yet?
Posted: Fri Aug 18, 2006 10:14 pm
by EraOfDesann
Qdin wrote:doors animations aren't the toughest jobs...

Right...If it's not so tough I think it'd help if you'd explain how to do it.
