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Model edit request

Posted: Wed Jun 21, 2006 6:11 pm
by jangoisbaddest
If anyone has a small amount of time to spare, I need a favor. Two things I need created in XSI. One is just the Kashyyyk tree, except scaled up 2x its normal size. The second thing is the Hoth main hangar (i think it's called hangar_center). All I need on that is for someone to remove the pillar at the back that connects to the other part of the hangar in the shipped Hoth map (you know, the little alcoves for fighters, except on this model they're holes to connect to the other part of the hangar), and just combine the two alcoves into one. So it should look like this (only right - side up): \____/ \__/ instead of \__/ \__/ \__/. That would be spactacular. Thanks!

RE: Small, reasonable request

Posted: Wed Jun 21, 2006 6:33 pm
by Qdin
You can scale up the .msh, but I've forgot since it's several months since Rends told me :roll:

and we cannot edit a .msh file to what we want, only make new ones from scratch - so the hangar would take its time :wink:

RE: Small, reasonable request

Posted: Wed Jun 21, 2006 6:35 pm
by JabbaLovesLava
Actually, I think he means that we should get it as an .obj from the game, edit it and re-skin it ;)

RE: Small, reasonable request

Posted: Wed Jun 21, 2006 6:46 pm
by jangoisbaddest
Well, since I don't know the first thing about moddeling and don't have XSI, hopefully Jabba's method would be quick. And as to the scaleing thing, I have already tried that. It works, but it disappears when you look at it at different angles. That's why I was hoping someone would edit with XSI for me and see if saving it as a new object entirely would get rid of that.

RE: Small, reasonable request

Posted: Wed Jun 21, 2006 6:48 pm
by JabbaLovesLava
I'll do the tree thing when I get mycomputer back, it would only take 2 seconds. Just tell me what the *.MSH, *.TGA\\, and *.ODF are called..

RE: Small, reasonable request

Posted: Wed Jun 21, 2006 9:56 pm
by jangoisbaddest
Thanks! The odf and such are kas2_bldg_tree for both odf and msh. kas2_logs.tga is the tga file refrenced.

RE: Small, reasonable request

Posted: Thu Jun 22, 2006 4:22 am
by Qdin
heh - the ONLY thing is, that you'll loser all the UV's and all the texture-setups when using that method :wink: that's why I didn't wanted to tell about, because it won't just take 2 secs to re-skin the whole .msh :roll:

RE: Small, reasonable request

Posted: Thu Jun 22, 2006 9:03 am
by JabbaLovesLava
the tree will :D

RE: Small, reasonable request

Posted: Thu Jun 22, 2006 9:31 am
by CarbineImpulse
:?
jangoisbaddest wrote: One is just the Kashyyyk tree, except scaled up 2x its normal size
That's seriously confusing, you've asked that same question, had it answered and understood it in another thread:

Bigger Trees

from the thread:
jangoisbaddest wrote:Thank god! It's possible! Now I just need to know how to do it lol.
jangoisbaddest wrote:I found a tutorial on ODF files, and I figured it out. Now work on Kashyyyk can continue! By the way, this is what you need to add in the ODF to make objects show up in a different scale in Zeroedit:

GeometryScale = [float]
:?

RE: Small, reasonable request

Posted: Thu Jun 22, 2006 10:36 am
by Qdin
heh - busted! :P

Re: RE: Small, reasonable request

Posted: Thu Jun 22, 2006 1:03 pm
by jangoisbaddest
CarbineImpulse wrote::?
jangoisbaddest wrote: One is just the Kashyyyk tree, except scaled up 2x its normal size
That's seriously confusing, you've asked that same question, had it answered and understood it in another thread:
Yes. And if you bothered to read the first post of this thread, or several other threads posted after that one pretaining to the same thing, it goes on to state that the tree disappears when you look at it funny, which is why I can't use that method. I came here to see if someone could just make a new object in hopes that the game will recognize its larger size when trying to see if it should make it disappear when you're still looking at it. I would also like to direct you to this topic

http://www.gametoast.com/forums/viewtopic.php?t=5771

which I started only yesterday to make sure that there was not something else I could try before coming to the XSI section to ask for help. And obviously it's not that hard to understand, because Jabba got it and said he was going to do it - also on this very thread. :?

Posted: Thu Jun 22, 2006 1:49 pm
by t551
OFF-TOPIC: He's got you there. :P

SEMI-ON-TOPIC: I have a question pertaining to the scaled-up mesh, jangoisbaddest. When you couldn't see it, was it because it just flat-out disappeared, or was it displayed at it's normal size?

RE: Re: RE: Small, reasonable request

Posted: Thu Jun 22, 2006 1:51 pm
by Qdin
Yeah - but it still won't take a moment, even with the tree :wink:

RE: Re: RE: Small, reasonable request

Posted: Thu Jun 22, 2006 3:04 pm
by JabbaLovesLava
Yes it will Qdin. It probably won't take more than... 15 minutes.

Posted: Thu Jun 22, 2006 8:43 pm
by jangoisbaddest
t551t551 wrote:SEMI-ON-TOPIC: I have a question pertaining to the scaled-up mesh, jangoisbaddest. When you couldn't see it, was it because it just flat-out disappeared, or was it displayed at it's normal size?
It actually disappears completely, probably because it thinks that you can't actually see the object (even though you can, because it's bigger), so it just gets rid of it until your line of sight reaches where the origional size would be. Then it re - appears at 2x size again. :evil:

Thanks again for this, Jabba! Oh, and if the hangar thing will take forever, then never mind. I can do without it :). It just would have been cool to have the K - Wing be on the bottom of that hangar elevator shaft, then have it rise to the hangar level, then you have to pilot it through the alcove and left and out of the hangar. That was the idea, because as they are, the alcoves aren't big enough for that monster of a vehicle. Anyway, just thought it was going to be easy, but if not, then don't even worry bout it - I'll put a beefed - up X - Wing there or something, and just have the K - Wing in the main area.

Posted: Thu Jun 22, 2006 11:29 pm
by JabbaLovesLava
Well, I still have to wait to get my computer working, which might take a week or even (hopefully not :'() more. Then I guess i could try the hangar.

Posted: Fri Jun 23, 2006 3:27 am
by jangoisbaddest
No sweat about the alcove thing - I'm making the K - Wing a main vehicle. However, if the trees work, and there's no more disappearing, I would very much like to scale some other things up as well - including the hangar. Sorry, reading over that last post I realized it was a guilt - jerker - had no intention of that.

Posted: Fri Jun 23, 2006 3:30 am
by JabbaLovesLava
Well, I'm sorry to tell you, but I'm just scaling the tree up because the texturing on the tree will be easy as heck to do. Instead the hangar would be a whole different thing.

Posted: Fri Jun 23, 2006 3:36 am
by jangoisbaddest
Ah, that's okay. I don't think it was very bad anyway - nowhere near as bad as the tree was. I just wish there was some easy way to fix this - like some value to change or something. Anyway, thanks again for your help, Jabba. You'll really save my map!

Re - newing a small request

Posted: Sat Sep 02, 2006 2:24 am
by jangoisbaddest
I didn't want to bump, so I just made a new thread. All I need is for someone to take the default Kashyyyk tree (in the BFII assets) and scale it up 2x, then export it as a new object (I don't have XSI). As I understood JabbaLovesLava, this should only take a few minutes, so hopefully, someone could just whip this out for me right quick. The file names are kas2_bldg_tree for both odf and msh. kas2_logs.tga is the tga file refrenced by the msh file. Thanks a lot, and sorry about *kind of* bumping :lol: