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How do I duplicate and move a skydome effect?

Posted: Fri Aug 26, 2016 6:37 am
by SkinnyODST
Hidden/Spoiler:
DomeModel()
{
Geometry("geo_sky_explosions");
rotationspeed(0.003, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);


Effect("spa_sfx_skydomeexplosions", "hp_sky_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_5", 1.0);

Effect("spa_sfx_skydomeexplosions", "hp_sky_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_8", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_10", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_11", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_12", 1.0);

Effect("spa_sfx_skydomeexplosions", "hp_sky_14", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_15", 1.0);



}

}


//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}

//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}


- These are the codes for the battle in Geo`s sky dome.
I put this on my map and it`s fine, but there is a certain spot where the explosions and vehicles don`t go. So it`s just an empty spot in the sky with nothing happening. I want to duplicate it and move the duplicate over a bit so it covers that spot. How can I do this?

Re: How do I duplicate and move a skydome effect?

Posted: Fri Aug 26, 2016 7:41 am
by thelegend
Take a look in the skydome mesh. There should be hardpoints referring to the effect in your sky file. You can simply add, duplicate them and put their names in your sky file.

Re: How do I duplicate and move a skydome effect?

Posted: Sat Aug 27, 2016 12:52 am
by SkinnyODST
thelegend wrote:Take a look in the skydome mesh. There should be hardpoints referring to the effect in your sky file. You can simply add, duplicate them and put their names in your sky file.
No idea what you mean so I guess I`ll just leave it

Re: How do I duplicate and move a skydome effect?

Posted: Sat Aug 27, 2016 2:38 am
by thelegend
I mean, and please excuse me for misunderstandings, that you import the geonosis skydome .msh in XSI and see where "cones" are placed. These could also be simple nulls referring as hp_sky_1, hp_sky_2.... These HardPoints are read by your sky file:
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);

Keep adding more of them with a unique hp number and don't forget to add them inside your .msh.