How do you create a unit from a static model? I remember there was a map where you could play as medical droids and ammo droids. Cage Match or something. Anybody know?
// Movement defaults
// These are values for an average class - some soldiers will override these
MaxSpeed = 0.5 // base forward speed
MaxStrafeSpeed = 0.25 // base right/left speed
MaxTurnSpeed = 0.25 // base turn speed
JumpHeight = 0.0 // base jump height in meters
// Speed multipliers for various actions
JumpForwardSpeedFactor = 0.0 // boost forward part of velocity by this factor when jumping
JumpStrafeSpeedFactor = 0.0 // boost side/backward part of velocity by this factor when jumping
RollSpeedFactor = 0.0 // in forward arc, boost speed by this factor when rolling
// Apparently contant for all or most classes:
Acceleration = 3.0 // accelerate to full run in about 7/70 = 0.1 seconds
SprintAccelerateTime = 1.0 // accelerate from run to sprint in this time
// ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
// For grounded states (stand, crouch, prone, sprint) and jet state,
// in which the thrust/strafe stick controls the player's velocity,
// these values are multipliers on the max speed and acceleration.
// For flying states (jump, roll, tumble), in which the thrust/strafe stick
// applies an acceleration, these values only multiply the acceleration.
ControlSpeed = "stand 1.00 1.00 1.00"
ControlSpeed = "crouch 0.70 0.60 1.00"
ControlSpeed = "prone 0.30 0.20 0.50"
ControlSpeed = "sprint 1.50 0.50 0.35"
ControlSpeed = "jet 0.30 0.30 1.00"
ControlSpeed = "jump 0.03 0.03 0.35"
ControlSpeed = "roll 0.02 0.02 0.35"
ControlSpeed = "tumble 0.00 0.00 0.10"
// Energy bar defaults
EnergyBar = 10.0 // Max energy
EnergyRestore = 10.0 // energy regained per second if moving
EnergyRestoreIdle = 15.0 // energy regained per second if not
EnergyDrainSprint = 20.0 // energy spent per second of sprinting
EnergyMinSprint = 2500.0 // min energy to start sprinting
EnergyCostJump = 2500.0 // energy cost to jump
EnergyCostRoll = 2500.0 // energy cost to roll