Page 1 of 1
Mode specific planning ?
Posted: Wed Mar 02, 2011 4:24 pm
by acryptozoo
is it possible to have different planning in different modes and if so
how would you accomplish this
since in ZE i can edit the older plans regardless of what mode its in ?
Re: Mode specific planning ?
Posted: Wed Mar 02, 2011 4:43 pm
by Maveritchell
The answer is yes, but because we are interested in seeing you learn, have you taken a look at the stock scripts to see how the stock maps change planning between something like conquest and campaign modes (hint: Hoth g_c is a good place to start looking)?
Re: Mode specific planning ?
Posted: Wed Mar 02, 2011 5:28 pm
by modmaster13
Isn't it about setting planning to dynamic and then adding something to your LUA?
Re: Mode specific planning ?
Posted: Wed Mar 02, 2011 5:50 pm
by acryptozoo
modmaster13 wrote:Isn't it about setting planning to dynamic and then adding something to your LUA?
yeah just figured that out XD
still working on the lua part
EDIT: would it have anything to do with this area ?
kinda bad ad scripting :S
Code: Select all
unction ScriptPostLoad ()
SetMissionEndMovie("ingame.mvs", "hotmon02")
SetAIDifficulty(0, 2, "hard")
AddDeathRegion("fall")
DisableAIAutoBalance()
DisableBarriers("conquestbar")
ScriptCB_PlayInGameMovie("ingame.mvs", "hotmon01")