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Godrays [Solved]

Posted: Tue May 26, 2009 12:50 pm
by theultimat
Hello.
I was wondering how you get Godrays (volumatic lighting) working in SW:BF2. I saw it used on Endor, so I went to the Endor assets folder, and found the fx file, so I copied the Godray bit in to my fx file. I also found some ODFs, so I copied those (along with the .msh where required) into my world's folder and placed them. Then I munged. None of them worked....
So, could anyone here help me out?
Thanks.

Re: Godrays

Posted: Tue May 26, 2009 2:24 pm
by FragMe!
You need to use it as an attached odf. Have a look at end_prop_leaftree.odf

Re: Godrays

Posted: Wed May 27, 2009 11:38 am
by theultimat
Thanks FragMe!, it worked, but I was wondering if it is possible to have dark lighting and a godray, as how visible the light is depends on the world's lighting.

EDIT:
Nevermind, found a way around it. This can be locked now, I think. Thanks again FragMe!.