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Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Fri Nov 06, 2009 10:14 am
by MercuryNoodles
Just a little word on progress, or the lack of it. I was hoping for a release near Halloween, but it's looking more like it'll be near Thanksgiving. I've managed to put in the bridge exit teleports, and clean up a few odfs. I'll see if I can get the ISD bridge covered, and maybe work on a few other things over the weekend. After this, my vacation's over, and my old time limits will be in place.

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Fri Nov 06, 2009 2:59 pm
by Darth_Spiderpig
MercuryNoodles wrote:I was hoping for a release near Halloween
YAY :runaway:
MercuryNoodles wrote:but it's looking more like it'll be near Thanksgiving.
:(
MercuryNoodles wrote:After this, my vacation's over, and my old time limits will be in place.
Again :(

I am looking forward to the release, remember that. Everytime.

*You got a fan now*

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Sun Nov 15, 2009 2:27 pm
by MercuryNoodles
News:

Things are going slower than I'd expected. I've spent recent days resizing and repositioning the ISD bridge. However, I'm coming to the conclusion that I'm not going to get the rotation the way I want it, therefore it'd be useless to try sealing it using a model that wouldn't match the rotation of the bridge. Instead, I've decided to start work on a new bridge model, which I'd been meaning to do anyway.
Hidden/Spoiler:
Image
So this morning, I'd begun work on shaping the crew pit. Still, I'm not certain as to whether I could have this ready in time. I'll just have to see how this plays out.

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Nov 17, 2009 3:56 pm
by Darth_Spiderpig
So I wish good luck :thumbs:

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Wed Nov 18, 2009 1:58 pm
by Anakin
Darth_Spiderpig wrote: [...]
*You got a fan now*
one Fan?? me, too

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Wed Nov 18, 2009 1:59 pm
by Darth_Spiderpig
So two, at least :P

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Thu Nov 26, 2009 9:54 pm
by Blade117
Make it three.

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Mon Nov 30, 2009 11:25 am
by Anakin
some years later the complead forum is your fan :lol:

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 01, 2009 3:11 pm
by MercuryNoodles
I've come to the conclusion that I'll have to cut whatever I had listed as "planned" until the next release. I'm giving myself through the upcoming weekend to make additional changes. It'll be released in whatever state it's in sometime during the next week. I'm mostly giving myself another week just to deal with a few annoyances and disable a few things that aren't ready for play.

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 01, 2009 4:12 pm
by Blade117
Next release? When is the first?

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Thu Dec 03, 2009 12:23 pm
by Anakin
it is still releast
Hidden/Spoiler:
juhu it will releast soon

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Thu Dec 03, 2009 2:32 pm
by Blade117
The link from the beta thread is dead. I get "file is unavailable" error. Help please.

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Thu Dec 03, 2009 2:40 pm
by Anakin
here is the Link i get from MercuryNoodles.
But i'm warning you if you played it you never play another spacemap exaped Darktimes :mrgreen:
and the comandobrights doesn't work this means if you go there you can only die. than is there a bug because the people are all running in the ship and they don't fight in the space.
but the map is
:thumbs:
i hope the 2nd one comes soon
:atatpilot:

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Thu Dec 03, 2009 9:24 pm
by Blade117
Thanks

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Mon Dec 07, 2009 12:53 pm
by Anakin
hey MercuryNoodles why don't you use a lift for getting on the commando brigth?
there is a video on youtoube.com. but i couldn't see it last month it goes.
http://www.youtube.com/watch?v=KAOYlxNV ... re=related
at the right side is a subtitel Ähnliche videos. i mean the sixed one.
by the way are the video at the top and this one the real trailer??

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Mon Dec 07, 2009 2:23 pm
by DarthD.U.C.K.
its a (bad) fake

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 08, 2009 11:34 am
by Anakin
:( but when dit the Bf3 releast??

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 08, 2009 11:38 am
by DarthD.U.C.K.
this isnt the right topic to discuss that
Hidden/Spoiler:
and its unnecassery since lucas arts hasnt made never made announcement about the existance of swbf3

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 08, 2009 11:42 am
by Anakin
@MercuryNoodles: I'm very soory that i :spam: your topic
@Drth Duck: i realy thought that this is official that Bf3 is in work

Re: WIP Space: Boarding Action (Updated 3/1/08)

Posted: Tue Dec 08, 2009 5:43 pm
by MercuryNoodles
Boarding Action 0.6b Release Thread

A note on the teleports: The ISD bridge exit is the corner to the right of where you appear, and the MonCal bridge exit is set similarly via the short hall leading out of the right side of the bridge. The exits send you to a point near the Life Support systems.

To answer the lift question, the models and the layout don't lend themselves to using a lift for either cruiser. In it's current state, a lift would have to move diagonally outside the cruiser hull or somehow change directions within the ship and manage to move units through collision geometry. It'd be a huge headache over something more readily solved with teleports, despite their being a little out of place in-universe.


In case anyone wonders why it's now 258 MB when I'd previously reported getting it down to 234 MB or so, I'm not entirely sure, but I believe it's related to adding the (disabled) CW era.

Also, another disturbing little developement. I finally understand one aspect of my bridge orientation problems. It moves. Ingame. While I'm in it. -_- When I enter, it's rotated one way, but once I reach the viewports and check it again, the rotation has changed. I'll have to recheck, but I'm pretty sure one of those orientations is the way it's set in ZE, but I can't figure out where the other is coming into play, or what moving about the bridge has to do with making it change.