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Problems with porting Nar Shaddaa

Posted: Tue Jan 26, 2016 5:05 pm
by Spiret
Hi GameToast! Two beautiful maps by Sereja have been ported, in some sence. I wondered that no one tried to port Nar Shaddaa. So, I followed the guide in Otho Gunga topic and imported each of model with "-scale" parameter in .msh.option in XSI and resize them, after saving I deleted "-scale" parameter. It took a lot of time... So, the map looks fine except the center big arena: a lot of textures still disappearing/appearing, filling with color or shine with red. Can you help me? Can AceMastermind say how he solved this problem in Otoh Gunga? Thanks in advance.

Link to data_018 folder - [Outdated]

Re: Problems with porting Nar Shaddaa

Posted: Tue Jan 26, 2016 8:28 pm
by AceMastermind
I don't remember everything I did with the Otoh Gunga assets, but I think it was the placed collision that caused the red flashing. I'm pretty sure I added collision to the objects themselves and removed the placed collision to fix that. Objects that are rendered in and out will either need a lowrez mesh or you may need to adjust the Near/Far scene parameters in the sky file.

Re: Problems with porting Nar Shaddaa

Posted: Wed Jan 27, 2016 4:49 am
by Spiret
Wow, thanks, it is all I wanted to know.

EDIT
Just fixed red textures problem. But the strange things happens only on one location - big arena. For example, I am staying on the floor, move camera right and the floor changes to the lowres model. This bug happens with all objects inside this location, other locations of the map looks perfect. If the object doesn't have lowres model, it just disappears. What is wrong and how I can fix this? I deleted all lowres models in objects, then duplicate default model and rename it to _lowres, and for other objects I added _lowres models. This fixes the bug but I think this is not a good solution, because other objects like ammo and health droids still have this bug, so maybe you can give an advice with much better solution?

Re: Problems with porting Nar Shaddaa

Posted: Wed Jan 27, 2016 2:10 pm
by AceMastermind
I don't know, like I said before you might need to adjust Near/Far scene settings in the sky file or maybe just your game's video options.