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Scaling skeletons?

Posted: Mon May 21, 2007 8:34 am
by ARC_Commander
Does the "SkeletonRootScale" entry actually scale the skeleton's size? If not, is it possible to scale skeletons?

RE: Scaling skeletons?

Posted: Mon May 21, 2007 2:18 pm
by Qdin
Let me make you answer your own question...

In which .ODF* did you find the line?

And how big is that unit compared to the other's? :lol:

RE: Scaling skeletons?

Posted: Mon May 21, 2007 3:01 pm
by ARC_Commander
This was in the MagnaGuard.

Code: Select all

SkeletonRootScale = 1.24
Erm... I've never really noticed, but come to think of it, it's a little bigger...

So it does do that?

RE: Scaling skeletons?

Posted: Mon May 21, 2007 3:43 pm
by The_Emperor
Yup, it does :P Things might start looking funny if you change it though, the occasional floating limb etc., just like when you give a battledroid a normal troopers skeleton :D

Off-topic: Try giving a magnaguard a battledroids skeleton XD that looks so funny :D but never mind.

Posted: Mon May 21, 2007 4:54 pm
by ARC_Commander
I'm planning to use it on a Wookiee with a Wampa skeleton, so I can make a decent melee attack.