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minimap issue
Posted: Tue Dec 02, 2008 5:19 pm
by dresh
I'm having problems with the minimap, it is not displaying properly.
The 2 CP's are actually in the Cantina....
As you can see from the second pic I'm in the cantina but nowhere near it on the minimap! I forgot to mention I'm new to modding! Please help?
Re: minimap issue
Posted: Wed Dec 03, 2008 9:28 am
by ANDEWEGET
the droid icons are on another location, too...what have you changed on your map?
Re: minimap issue
Posted: Wed Dec 03, 2008 11:02 am
by BattleBelk
I had same problem with minimap when I deleted cps I dont know why
Re: minimap issue
Posted: Thu Dec 04, 2008 5:09 am
by dresh
Apart from the editing of objects, it seems like the prob happens when I remove CPs or paths.
In the map I have removed all CP's (except CP1 & CP2, which are now located next to each other in the cantina), all paths have been removed and CP1 & CP2 spawn paths have been heavily edited. (pretty random spawn points over the whole map). All capture and control regions have been removed as well as the vehicle spawn point. All the bacta droids are gone and I have dotted ammo droids about the place! You can see the change in the top right hand corner of the minimap but the prob didnt occur until I started playing about with CP's and paths!
It looks like the cp's are being centered in the map for some reason, and the scale is way off (hence the ammo droids being displayed crazily!) the only thing I can think is that there is some control thingy that tells the doflab (you can tell I'm new to this) how to display the map correctly that is now wrong since my edits! I have uploaded the munged map to
http://www.thisiswar.co.uk/temp/dl/melms.zip if you want to try it to see what the problem is!
battlebelk, I take it you never got the problem sorted out?
Re: minimap issue
Posted: Thu Dec 04, 2008 10:35 am
by Teancum
The map builds itself based on where the CPs are. You can create a mapbounds region in ZE to override that. The best thing to do is follow
THIS tutorial. It's for SWBF2, but the same principle applies for SWBF1. Let us know if you have questions.
Re: minimap issue
Posted: Thu Dec 04, 2008 2:14 pm
by dresh
Thanks for the help! I tried that tutorial to no avail. I may be doing something wrong I dont know??
I created a new region called it mapbounds, and in type called it mapbounds which in turn made the properties mapbounds...
I resized the region to as square as I could get it (is there a key to constrain the aspect ratio?) I also made sure the region dropped below ground level!
I saved, cleaned and munged and there is no difference!
Re: minimap issue
Posted: Thu Dec 04, 2008 8:05 pm
by BattleBelk
probably center of minimap image based on geometrical center of polygon created by CPs
try edit image by displace center or another way keep old cps and delete from their instant properties spawn path and capture region