Ok, im working on a space map. The rebel K-wing has stealth capabilities similar to that of an F-22 or SU-47 (being that missiles cannot sucessfuly track and kill the aircraft) (how he managed to make these abilities idk...) and the Impire has a TIE-Defender fitted with a sheild.
Now i have tested them against AI, and they seem about balanced (except the TIE-Defender is a fighter-interceptor and the K-wing is a gunship) but AI arent always accurate
Do you think the Stealth balances out the Sheild, and vice-versa?
Stealth Vs. Shield
Moderator: Moderators
- 1FGR1NightGhost
- Don't feed the troll (that's me)
- Posts: 85
- Joined: Wed Jun 08, 2011 12:01 pm
- Projects :: Bornesia Kastarian Docks
- xbox live or psn: No gamertag set
-
ARCTroopaNate
- Jedi

- Posts: 1161
- Joined: Mon Mar 21, 2011 8:12 pm
- Projects :: Star Wars Battlefront - Tides of War
- xbox live or psn: I have ps4
- Location: STALKER!
- Contact:
Re: Stealth Vs. Sheild
I think Stealth vs. Shield is very balanced, because I was testing something like that out. For one soldier I gave him a rifle and a shield and for the other I gave him a rifle and stealth. I tested it out 5 times and I got the same amount of kills and deaths for both soldiers.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Stealth Vs. Sheild
1FGR1NightGhost wrote:(how he managed to make these abilities idk...)
I thought you were the one making the mod, so how could you not know how you did it?
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Stealth Vs. Sheild
I think he means the ability in general, as in a huge, with a Turbolaser armed vessel can hide itself from missiles and stuff.THEWULFMAN wrote:1FGR1NightGhost wrote:(how he managed to make these abilities idk...)
I thought you were the one making the mod, so how could you not know how you did it?
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: Stealth Vs. Sheild
I didn't know you could give vehicles stealth. 
- 1FGR1NightGhost
- Don't feed the troll (that's me)
- Posts: 85
- Joined: Wed Jun 08, 2011 12:01 pm
- Projects :: Bornesia Kastarian Docks
- xbox live or psn: No gamertag set
Re: Stealth Vs. Sheild
I am making the map and script function work, however, i am clueless how to make a side and can never munge them right, my freind however, has a zeroeditor that dosent work right (or so he says) but he makes some wicked cool units. So we decided to make a joint mod. (=FGR= Scorpion if u know him)THEWULFMAN wrote:1FGR1NightGhost wrote:(how he managed to make these abilities idk...)
I thought you were the one making the mod, so how could you not know how you did it?
And by stealth i dont mean "invisible" i mean, immune to homing missiles ( like some jets in real life)
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Stealth Vs. Shield
Imo that's more for the beta testers to say. I can't expect myself to answer that question without actually playing the map and seeing how balanced they are.1FGR1NightGhost wrote:Do you think the Stealth balances out the Sheild, and vice-versa?
