Hoth: Snow Patrol
Posted: Sat Jan 07, 2006 11:14 am
My first map! It's very small and very simple, but that's the best way to start. I decided to do a Hoth map first because I thought that would be the easiest, but I discovered that snow is quite hard to get right. I think it's more or less finished, but it's still officially a beta as there might well be some things wrong with it that I haven't found. The only thing that's missing is a mini-map, but it doesn't really need one.
Not really a very exciting map in itself, but it demonstrates the changes I've made to sides and weapons. It feels very different from the shipped game. I prefer it this way, but a lot of people probably won't! Aim low, fire short bursts and try not to fire on the move.
Edit: Latest version available here
Background story:
An Imperial probe droid, sent to scout the Rebel base on Hoth, has malfunctioned during a storm and crashed on a remote hillside. The droid contains vital intelligence about the Rebels' defences. The Empire must retrieve it and use the data. The Rebels must stop it from falling into the hands of the Empire. Terrain and weather conditions in the area are too difficult for vehicles, but both sides have sent foot patrols to locate the probot. Capture the crash site and hold it until the droid can be retrieved.
Side/weapon changes:
Accuracy: most weapons are now less accurate. Accuracy gets worse on the move, and when firing fully automatic bursts. Most of the laser weapons now have a Call of Duty style reticule which shows how accurate they are. All weapons now have a noticeable kick.
Range: most weapons now have ranges of 64 metres or less. This was a compromise to balance single player games, since AI bots can't see soldiers more than 64 metres away. The sniper rifle has a range of 128 metres, but only a human player will be able to take advantage of this, so it's still effectively a cheat weapon in single player.
Projectile speed: most lasers move much faster. This makes it harder to dodge them.
Damage: damage of most weapons has been increased. Nearly all laser weapons kill in two hits.
Ammunition: most guns have smaller magazines and soldiers carry fewer reloads.
Grenades: thermal detonators have slightly less delay before exploding and a slightly wider outer radius. Soldiers can only carry two instead of four. Concussion grenades are unchanged.
Missile: move faster but the explosion has a smaller radius and does less damage to infantry.
The Dark Trooper has been replaced by a support trooper who has a heavy blaster and grenade launcher. The heavy blaster has a longer range than the normal blaster rifle and does more damage, but has a slower rate of fire and carries less ammunition. The Wookie's bowcaster is now effectively the same as the heavy blaster, and his grenade launcher the same as the imperial grenade launcher. The Wookie gets slightly less ammunition to compensate for his extra health. The Wookie and support trooper both move slower than normal troopers. Neither has any secondary weapons as they have two very good primary weapons.
The imperial pilot now has a shotgun instead of a mortar launcher.
Pistols now have limited ammunition and no heat.
Scouts now have two concussion grenades instead of the recon droid.
Not really a very exciting map in itself, but it demonstrates the changes I've made to sides and weapons. It feels very different from the shipped game. I prefer it this way, but a lot of people probably won't! Aim low, fire short bursts and try not to fire on the move.
Edit: Latest version available here
Background story:
An Imperial probe droid, sent to scout the Rebel base on Hoth, has malfunctioned during a storm and crashed on a remote hillside. The droid contains vital intelligence about the Rebels' defences. The Empire must retrieve it and use the data. The Rebels must stop it from falling into the hands of the Empire. Terrain and weather conditions in the area are too difficult for vehicles, but both sides have sent foot patrols to locate the probot. Capture the crash site and hold it until the droid can be retrieved.
Side/weapon changes:
Accuracy: most weapons are now less accurate. Accuracy gets worse on the move, and when firing fully automatic bursts. Most of the laser weapons now have a Call of Duty style reticule which shows how accurate they are. All weapons now have a noticeable kick.
Range: most weapons now have ranges of 64 metres or less. This was a compromise to balance single player games, since AI bots can't see soldiers more than 64 metres away. The sniper rifle has a range of 128 metres, but only a human player will be able to take advantage of this, so it's still effectively a cheat weapon in single player.
Projectile speed: most lasers move much faster. This makes it harder to dodge them.
Damage: damage of most weapons has been increased. Nearly all laser weapons kill in two hits.
Ammunition: most guns have smaller magazines and soldiers carry fewer reloads.
Grenades: thermal detonators have slightly less delay before exploding and a slightly wider outer radius. Soldiers can only carry two instead of four. Concussion grenades are unchanged.
Missile: move faster but the explosion has a smaller radius and does less damage to infantry.
The Dark Trooper has been replaced by a support trooper who has a heavy blaster and grenade launcher. The heavy blaster has a longer range than the normal blaster rifle and does more damage, but has a slower rate of fire and carries less ammunition. The Wookie's bowcaster is now effectively the same as the heavy blaster, and his grenade launcher the same as the imperial grenade launcher. The Wookie gets slightly less ammunition to compensate for his extra health. The Wookie and support trooper both move slower than normal troopers. Neither has any secondary weapons as they have two very good primary weapons.
The imperial pilot now has a shotgun instead of a mortar launcher.
Pistols now have limited ammunition and no heat.
Scouts now have two concussion grenades instead of the recon droid.