Fred,...

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eddie
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Fred,...

Post by eddie »

Fred, I posted these two questions on your site, but I guess did not check them, Anyhow:

1. SOUND: I read your manual and I kinda understand it for adding new sounds/effects.

All I need is to get the sound of fightertank to my map, which I based on tat1 sound, which does not have fightertank. Non of the levels have all sounds I need, Tat1 is close but without fightertank.

So, it should not be too hard to get sounds for fightertank as additional sound? I have tried and failed. I do not want to change anything about it, just to add it to my level as addition.

2. ANIMATION: I am traying to get rancor in my map. I moved odfs, mshs to their respective folders. Also; i moved animation folder of tat3_bldg_rancor to modid/common/animations. I changed line in munge.bat under this folder to
call ..\munge_animation.bat "/keepframe0" ..\..\..\worlds\edh1, as edh1 is modID. Placed tat3_bldg_rancor onto the map (rancor looks kinda wierd), game chrashes. During munge it tells me for tat3_bldg_rancor.msh - out of space in splitting cathalog.

Any help would be appriciated.
eddie
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Post by eddie »

Thanks a lot! Will do.

Edit: It worked. Even Darth Vader is not safe he he

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eddie
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Post by eddie »

Yes, great, while doing it, think of this: additional sound(s) should include fightertank and rancor sound from tat3....
eddie
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Post by eddie »

Interesting question from someone: can you turn off or lower gravity in the game?? It would be fun..
DARTHVADOUR

Post by DARTHVADOUR »

wicked but i all ways get killed. :evil:
eddie
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Post by eddie »

Fred, Is it possible to Save As my finished map to something else with different ModID?
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