Code: Select all
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "Mac10_guy" weapon 3 "molotov" not found
Wot da eff?
molotov.odf (It's a grenade that explodes right as it hits something, basically)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "grenade"
GeometryName = "molotov.msh"
[Properties]
GeometryName = "molotov"
HighResGeometry = "molotov"
OrdnanceName = "molotov_ord"
OffhandWeapon = 1
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ClassLabel = "grenade"
GeometryName = "molotov.msh"
[Properties]
GeometryName = "molotov"
HighResGeometry = "molotov"
OrdnanceName = "molotov_ord"
OffhandWeapon = 1
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default_rifleman"
[Properties]
UnitType = "Trooper"
WEAPONSECTION = 1
WeaponName = "Mac10"
WeaponAmmo = 6
WEAPONSECTION = 2
WeaponName = "M9"
WeaponAmmo = 3
WEAPONSECTION = 3
WeaponName = "molotov"
WeaponAmmo = 3
WeaponChannel = 1
GeometryName = "rae_inf_terrorist"
GeometryLowRes = "all_inf_soldier_low1"
FirstPerson = "all\alltroop;all_1st_trooper"
ClassParent = "all_inf_default_rifleman"
[Properties]
UnitType = "Trooper"
WEAPONSECTION = 1
WeaponName = "Mac10"
WeaponAmmo = 6
WEAPONSECTION = 2
WeaponName = "M9"
WeaponAmmo = 3
WEAPONSECTION = 3
WeaponName = "molotov"
WeaponAmmo = 3
WeaponChannel = 1
GeometryName = "rae_inf_terrorist"
GeometryLowRes = "all_inf_soldier_low1"
FirstPerson = "all\alltroop;all_1st_trooper"


