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Hoth Battlefields map almost done, any indeas for to add?
Posted: Sun Feb 22, 2009 8:16 pm
by wookieejedi
I am making an accuate to the movie Hoth Map. Rebels fighting in the trenches, with unstoppable ATATs firng down on them.
I am almost done and was wondering if anyone wanted to give any ideas on what they would like to see in a map like this, or if they want to get the beta.
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Sun Feb 22, 2009 10:29 pm
by MileHighGuy
maybe some tunnels underneath the map for echo base?
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Sun Feb 22, 2009 11:18 pm
by Laserblast
If you do add tunnels, don't get too carried away. Large networks of such would probably be confusing, monotonous, and might be source of slowdowns.
As far as suggestions go, I must first ask how is the map balanced. Are both sides supposed to have a chance? Or are the rebels all supposed to die horribly like the movie?
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Mon Feb 23, 2009 5:06 am
by giftheck
"Unstoppable ATATs" makes me think the Empire will win this without effort...
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Mon Feb 23, 2009 11:52 am
by UNIT33
Show us print screens, we can then give appropriate advice.

Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Mon Feb 23, 2009 5:27 pm
by wookieejedi
as the name suggests this is only the Field part of the battle, not actually the tunnels
The emipire has only a certain amount of time to destroy the sheild generator, and then rebels win,
also there is only vehciles as in the movie no stormies were on the field, but you can still be them, you can also be DARH VADER and don't woory the AI will not be him! has block, attack, and choke/push
I am trying to post screens but the internet won't let me for some reason, any way
The scripting I made the AI actaully use the trenches and fire at the ATATs with guns, also made custom sides
As for the map there a 7 ATATs 5 Atst 4snowspeeders, don't worry they resapwn fast, and 175 rebels in the trenches all at once, with two very long trench lines and two small side trenches on hills, lots of guns too, both Rebel CPs destroyable
any more ideas?
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 3:54 am
by UNIT33
How did you manage to stop the AI from spawning as Vader?
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 6:35 am
by giftheck
If you say "Number by the unit in the LUA", then perhaps it's possible... but I haven't tested it yet.
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 11:54 am
by UNIT33
You should try it for your Main game mod.
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 5:28 pm
by wookieejedi
I made the lua
0 for everyone except pilots, then the code sets in and only piltos spawn, but sometimes it makes storm troopers spawn but i put vader in Drk Troops class and they haven't spawned as him yet
so awesome!
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 6:05 pm
by giftheck
UNIT33 wrote:You should try it for your Main game mod.
I did try it. However, there can only be five units, and it was at the expense of the special unit. There was a seven-unit mod but it was never released.
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Tue Feb 24, 2009 8:13 pm
by Laserblast
When the stormies spawned, did you have enough spaces for the pilots? If there are 40 units, but only 35 pilots allowed, then the AI will default to picking the first unit class it sees. It won't, however, pick any classes below it.
Re: Hoth Battlefields map almost done, any indeas for to add?
Posted: Wed Feb 25, 2009 5:26 pm
by wookieejedi
I made piltos spawn 30 and had the lau set at 30, but stromies still spawned so I just threw a soldier barrier up so it works