Battle Above Endor Map Announcement (Part 2) - By XWingGuy
Posted: Mon Aug 14, 2006 10:30 am
Welcome to the part 2 version of the Battle Above Endor WIP Thread. Please keep in mind that the reason there is a second thread is because the first thread has spam flowing out of its ears. Please avoid posts such as "I totally love this map!", "I can't wait for it to come out!", etc.
The old topic is found HERE.
EDIT AS OF 8/13/06
Still working, frigates are being animated, I've got a thousand bugs to work out. ISD interior still requires a lot of work. I'm working with flyer AI with some sucess.
I know this probably isn't the first Endor announcement but here me through.
This map will hopefully contain:
-At least 4 Rebel Crusiers and at least 4 Star Destroyers (depending on balancing, only 2 will have the huge interiors)
-Huge interiors for the capital ships (tape measure says that its 6/10 of a kilometer across a Rebel Crusier)
-2 hangars to a capital ship <--- I really need someone to make a Star Destroyer with 2 hangars (one on each side)
-An internal system for every critical system
-A reactor core <---Blows the whole danged thing up
-destructable capital ships
-Improved Frigates with turbolasers and shields
-Guided Missile Turrets on capital ship (this has a few probs)
-A probe droid patrol squadron for the ISD interior
-Return of the ever-useful R5 repair droid
-Ion cannons for the ISD
-I'm gonna see if I can make a real ion cannon for the y wing
-x-wing, y-wing, a-wing, and troop transports have shields
-Death to the chainguns and particle cannons!
--Particle cannon has been replaced with a modified cloned multilaser
-Primary weapon for the tie bomber is now Conncussion missiles
-I may make capital ships capturable (don't worry too much about having you're ships captured, I'm going to make the capture process exceedingly difficult to achieve.) -- may be cut from game
-A variation on ctf that'll blow you're mind (top secret)
-Super Star Destroyer <--whenever OMM-9 finishes texturing it
-12 turbolaser/ion cannon batteries on a capitol ship
-2 capturable cps in a capitol ship for boarding parties
-56 cps for the entire map <---I recently realized that this isnt possible. I'm going to see though if I fool the game into thinking there are less.
-autoturrets with better looking lasers and a little less accuracy
-a new sabatuer character class<--(rebel commando & phase II Dark Trooper)
-a new fleet commander class<--(uses the "gray" officer)
-ISD shields can be destroyed via the shield orbs<--added ventral shield generator
-Get too close to those big capitol ship engines and you'll be fried.
-Working on effects when critical systems are destroyed
-Life Support: when destroyed, health slowly depletes while inside
-fixed rare glitch where the vehical spawns on you and makes you wait a minite to respawn (now you die pretty quick.)
-Fixed glitch where you could walk outside the capitol ships (I made sure there was no air to breathe)
-Limited ammo for fighters, now replenishable via a repair droid
- Y wing and Tie Bomber each carry up to 20 bombs, no reload time but they now fire single shot (like a pistol or a sniper rifle, semiautomatic)
- 6 proton torpedos for the x wing
-2 shield generators for the mon Calimari Star Cruiser (I finally got this streamlined.) they have weaker shields but faster recovery
-TIE Fighters and Interceptors have lost their secondaries to gain powerful lasers
-Starfighter speeds increased dramatically to be accurate to the star wars universe. (I converted speeds to meters per second from wookieepedia and Majin Revan)
Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
- Lord Bandu's Tie Defender
- A Star Destroyer with room for 2 hangars (otherwise exactly the same as the current one)
- Debris for a star destroyer and a mon calimari cruiser
- a B wing
Things that just aren't gonna happen:
-Death Star II (indirectly but not directly)
General Layout of the Mon Calimari Star Cruiser:
BLUE: Shield Generator
WHITE: Command Deck
BLACK: Engine Room
RED: Security Room (Autoturret Defense Mainframe etc.)
GREEN: Communications Room
PURPLE: Life Support Room
TEAL: Sensors Room

Images:
http://i19.photobucket.com/albums/b177/ ... ndDeck.jpg
http://i19.photobucket.com/albums/b177/ ... msroom.jpg

http://i19.photobucket.com/albums/b177/ ... ensor0.jpg
http://i19.photobucket.com/albums/b177/ ... ensor1.jpg
http://i19.photobucket.com/albums/b177/ ... orcore.jpg
http://i19.photobucket.com/albums/b177/ ... ot0011.jpg

Imperial Communication Room

Imperial Reactorcore

Imperial Engineroom

boarding party cp in rebel cruiser

Rebel Commando

Just for looks:


Link to Battle Above Endor thread at LucasArts
http://forums.lucasarts.com/thread.jspa ... &tstart=25
The old topic is found HERE.
EDIT AS OF 8/13/06
Still working, frigates are being animated, I've got a thousand bugs to work out. ISD interior still requires a lot of work. I'm working with flyer AI with some sucess.
I know this probably isn't the first Endor announcement but here me through.
This map will hopefully contain:
-At least 4 Rebel Crusiers and at least 4 Star Destroyers (depending on balancing, only 2 will have the huge interiors)
-Huge interiors for the capital ships (tape measure says that its 6/10 of a kilometer across a Rebel Crusier)
-2 hangars to a capital ship <--- I really need someone to make a Star Destroyer with 2 hangars (one on each side)
-An internal system for every critical system
-A reactor core <---Blows the whole danged thing up
-destructable capital ships
-Improved Frigates with turbolasers and shields
-Guided Missile Turrets on capital ship (this has a few probs)
-A probe droid patrol squadron for the ISD interior
-Return of the ever-useful R5 repair droid
-Ion cannons for the ISD
-I'm gonna see if I can make a real ion cannon for the y wing
-x-wing, y-wing, a-wing, and troop transports have shields
-Death to the chainguns and particle cannons!
--Particle cannon has been replaced with a modified cloned multilaser
-Primary weapon for the tie bomber is now Conncussion missiles
-I may make capital ships capturable (don't worry too much about having you're ships captured, I'm going to make the capture process exceedingly difficult to achieve.) -- may be cut from game
-A variation on ctf that'll blow you're mind (top secret)
-Super Star Destroyer <--whenever OMM-9 finishes texturing it
-12 turbolaser/ion cannon batteries on a capitol ship
-2 capturable cps in a capitol ship for boarding parties
-56 cps for the entire map <---I recently realized that this isnt possible. I'm going to see though if I fool the game into thinking there are less.
-autoturrets with better looking lasers and a little less accuracy
-a new sabatuer character class<--(rebel commando & phase II Dark Trooper)
-a new fleet commander class<--(uses the "gray" officer)
-ISD shields can be destroyed via the shield orbs<--added ventral shield generator
-Get too close to those big capitol ship engines and you'll be fried.
-Working on effects when critical systems are destroyed
-Life Support: when destroyed, health slowly depletes while inside
-fixed rare glitch where the vehical spawns on you and makes you wait a minite to respawn (now you die pretty quick.)
-Fixed glitch where you could walk outside the capitol ships (I made sure there was no air to breathe)
-Limited ammo for fighters, now replenishable via a repair droid
- Y wing and Tie Bomber each carry up to 20 bombs, no reload time but they now fire single shot (like a pistol or a sniper rifle, semiautomatic)
- 6 proton torpedos for the x wing
-2 shield generators for the mon Calimari Star Cruiser (I finally got this streamlined.) they have weaker shields but faster recovery
-TIE Fighters and Interceptors have lost their secondaries to gain powerful lasers
-Starfighter speeds increased dramatically to be accurate to the star wars universe. (I converted speeds to meters per second from wookieepedia and Majin Revan)
Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
- Lord Bandu's Tie Defender
- A Star Destroyer with room for 2 hangars (otherwise exactly the same as the current one)
- Debris for a star destroyer and a mon calimari cruiser
- a B wing
Things that just aren't gonna happen:
-Death Star II (indirectly but not directly)
General Layout of the Mon Calimari Star Cruiser:
BLUE: Shield Generator
WHITE: Command Deck
BLACK: Engine Room
RED: Security Room (Autoturret Defense Mainframe etc.)
GREEN: Communications Room
PURPLE: Life Support Room
TEAL: Sensors Room

Images:
http://i19.photobucket.com/albums/b177/ ... ndDeck.jpg
http://i19.photobucket.com/albums/b177/ ... msroom.jpg

http://i19.photobucket.com/albums/b177/ ... ensor0.jpg
http://i19.photobucket.com/albums/b177/ ... ensor1.jpg
http://i19.photobucket.com/albums/b177/ ... orcore.jpg
http://i19.photobucket.com/albums/b177/ ... ot0011.jpg

Imperial Communication Room

Imperial Reactorcore

Imperial Engineroom

boarding party cp in rebel cruiser

Rebel Commando

Just for looks:


Link to Battle Above Endor thread at LucasArts
http://forums.lucasarts.com/thread.jspa ... &tstart=25