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Barriers? [Solved]

Posted: Sat Feb 17, 2007 9:06 am
by Dymon
Hello again :)

I don't want vehicles such as the at-at to pass some areas such as deep water or street borders. For this i placed barriers banning hovers n "huge"s n things... but they can still walk through... Can anyone tell me how to make them stop walking through areas which i don't wan't them to go through?

~ Dymon

Posted: Sat Feb 17, 2007 10:15 am
by RC-1290
I'd say HUGE is for vehicles like the AT-AT. Try to set it to medium as well.

Posted: Sat Feb 17, 2007 11:42 am
by MercuryNoodles
The banned unit type is highlighted in yellow/gold in ZE. The barrier should work, so long as you're not driving through it yourself.

Idea: Check your BAR files in your world1 folder. If you have two, try fixing the BAR file that isn't up to date by copy/pasting the entire xxx.BAR into the other, replacing all old data. Save, and munge. I had this happen to me, though I'm not sure why it does this instead of reading from xxx.BAR.

Posted: Sat Feb 17, 2007 11:42 am
by Dymon
i set the barriers to ban everything except fliers and soldiers... but at-At's can still walk through...

Posted: Sat Feb 17, 2007 11:47 am
by Dymon
MercuryNoodles wrote:The banned unit type is highlighted in yellow/gold in ZE. The barrier should work, so long as you're not driving through it yourself.
as long as i'm not driving it myself? but i want to make it IMPOSSIBLE to walk through the area... just some kind of barrier which vehicles can't get through

Posted: Sat Feb 17, 2007 12:29 pm
by MercuryNoodles
Barriers in ZE affect AI only. I don't know myself how you'd keep the player from driving into such areas with invisible barriers without blocking infantry as well. That may involve scripting of a kind beyond my knowledge. The only simple way I can think of is placing objects spaced in a way that keeps vehicles from getting through. Of course, this could end up looking somewhat rediculous.

Posted: Sat Feb 17, 2007 12:30 pm
by RC-1290
Ooooooh, well they are A.I. Bariers, to prevent AI from running off a cliff and stuff. If you want real bariers, use invisible objects. There should allready be some in the assets. I don't know their names. There is a topic about this somewhere on this site. Try using the search option for barrier or invisible.

[Edit] I see I was too late :P

Posted: Sat Feb 17, 2007 2:15 pm
by Dymon
aah i see. the com_inv_col :) this will do the job, thanks for help :D