Battle Arena 2.0
Moderator: Moderators
- da_great_ghost
- Corporal

- Posts: 141
- Joined: Sat Feb 02, 2008 3:40 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: , Location, Location, Location
Re: Battle Arena 2.0
This just keeps getting better and better!
An idea of mine would be a "dungeon" of some sort. A lot of monsters and some bosses and make them really hard to kill. Nothing would respawn until the final boss is killed and whoever killed it would get a reward(maybe add a unit/hero on each team for unlocking).
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
Updates 4-6-09
New layout

Hamster tube. One of the 8 toggle-able arena layouts to choose in clan mode.
Gamer's Bar


Has a texture, side rooms beginning to take shape. Asked FragMe! for some dancing twileks if he has the time. The booth seats 4 people comfortably. I will post pictures later of the Plasma TV, dancing stage, Droid video game, and physical area.
Other updates:
Advertise your map/mod here!

Worked really hard on a map or mod? Show it off! To have it appear in the arena as an ad or poster:
I think this would be a good opportunity to showcase the amazing array of modding talents here at Gametoast.
New layout

Hamster tube. One of the 8 toggle-able arena layouts to choose in clan mode.
Gamer's Bar


Has a texture, side rooms beginning to take shape. Asked FragMe! for some dancing twileks if he has the time. The booth seats 4 people comfortably. I will post pictures later of the Plasma TV, dancing stage, Droid video game, and physical area.
Other updates:
- A crowd of spectators now spawn in the stand to watch you fight.
- Segway spawn bug fixed.
Advertise your map/mod here!

Worked really hard on a map or mod? Show it off! To have it appear in the arena as an ad or poster:
- Send me a billboard picture that is 512x256 (or a similar aspect ratio but larger such as 1024x512).
- Also keep in mind that they will be seen from far away, so use really big font!
I think this would be a good opportunity to showcase the amazing array of modding talents here at Gametoast.
-
ryukaji
- Major

- Posts: 513
- Joined: Mon Sep 17, 2007 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Battle Arena 2.0
This is looking truly amazing! The ads are a great idea
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
O_O
*luvvs*
Although, I would reccomend gtting a better texture for the hamster tube layout.. It doesn't look to great.
*luvvs*
Although, I would reccomend gtting a better texture for the hamster tube layout.. It doesn't look to great.
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Battle Arena 2.0
Nice work, as always. Perhaps I'll whip up an ad for some of my work. 
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: Battle Arena 2.0
Nice work man cant wait to try this out
- Joe'sMama
- Private
- Posts: 32
- Joined: Sun Jan 25, 2009 5:00 pm
Re: Battle Arena 2.0
I'm sure this will be really fun to play! It has many modes to keep players occupied. 
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Battle Arena 2.0
I just love that quoteTeancum wrote:I'm looking forward to hamster tube fights.
I gotta work on an ad. As soon as I change the sky and add lighting...
That's impressive, Rep. As always, and I don't know what we'd do without you and your talents.
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: Battle Arena 2.0
That is one awesome map Rep
- fai222
- Command Sergeant Major

- Posts: 254
- Joined: Wed Jul 30, 2008 2:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Norway, Xfire: Fai222
Re: Battle Arena 2.0
It looks awesome! Cant wait for this to come out. Good work Rep! 
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Battle Arena 2.0
Dude, that's awesome!
- GangsterJawa
- Sith

- Posts: 1319
- Joined: Tue Nov 18, 2008 7:37 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw
Re: Battle Arena 2.0
I'm going to assume that the Conversion Pack and Battlefront Extreme are both on ads, seeing as how they are the two biggest pieces of work anyone has ever put in the Battlefront series.
Hidden/Spoiler:
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
Official todo list:
Official todo list:
- Wave Mode - wampas crash online, or too many units crash. Respawn stable? low rez textures
- Cits crash online - low rez textures
- Tweak hud icons
- Local side spawn in stands
- Shooting Range
- moving targets
- skeet
- Loadscreen
- Ambient sounds, music in bar
- Ads/clan posters
- Gamer's Bar
- TV + Channels
- Dancers
- Pool/hot tub/boats
- Droid mini-duel arena
- Command code input
- Betting system
- Sp assault arena
- Switch nonRPG content to another layer
- Add SP layer + objects
- Modes con, 2ctf, eli
- Integrate RvB modes
- Remove sticky nades
- Segway anims
- Fix hamster tube
- More layouts
- Extra room for cameras More segway spawns?
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Battle Arena 2.0
Psh, you beta'd without me? lol, I was the center of the party last time, you people wouldn't stop shooting me lol.RepSharpshooter wrote:A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
- Super_Clone
- High General

- Posts: 803
- Joined: Sat Jul 12, 2008 7:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Florida
Re: Battle Arena 2.0
From what Rogue was telling me on xfire, can I beta, i know it'd be a little late (hehe) but figured i might as well try.DarthRogueKnight wrote:Psh, you beta'd without me? lol, I was the center of the party last time, you people wouldn't stop shooting me lol.RepSharpshooter wrote:A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
Oh man, Rep, I'm sooo sorry I missed that... I was having problems with GRID and setting up my dual screens yesterday, but now I'm all good, so lemme know the next time you test 
-
lesovikk1
- Captain

- Posts: 484
- Joined: Thu Nov 20, 2008 1:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In my own dream world :D
- Contact:
Re: Battle Arena 2.0
so you will add clan avatars? if the answer is yes il submit my clans avatar
-
(DDC)TheKingOfNerds
- Recruit Womprat Killer
- Posts: 13
- Joined: Thu Apr 02, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I dunno lol......Computer land?>.<
Re: Battle Arena 2.0
Man, this is awsome. I wish I could beta test it. Maybe I could, but I wont ask, you just answer(its implied that I'm asking. =D) Anyways, This is a big improvement over the first one. Man, this makes the first one look like you made it in a few hours(Maybe you did) But will all of the stuff work on slower PCs(like mine) Or will I need to clean out a ton of stuff. (This is why I want to beta test it, cause I could tell you if theres a problem) Also, the dancers um.....What kind will they be? I hope they arent too.....um well, you know.
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Battle Arena 2.0
They are going to be Twilek dancers like the ones at Jabba's Palace in ROTJ. It seems appropriate.(DDC)TheKingOfNerds wrote:Also, the dancers um.....What kind will they be? I hope they arent too.....um well, you know.
-
Smug
- Corporal

- Posts: 158
- Joined: Sun Nov 16, 2008 1:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New...what was is again....Hmm....
- Contact:
Re: Battle Arena 2.0
O....M......G!!!!!!
One of the best mods I have seen in a while.
No suggestions, its good the way it is, keep doing your modding thing.
One of the best mods I have seen in a while.
No suggestions, its good the way it is, keep doing your modding thing.
