the weapon ODF, i have no problems with the animation bank, but its this right here thats screwing it up:
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GeometryName = "rep_weap_inf_lightsabre"now when i do this:
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GeometryName = "com_weap_inf_lightsaber"and if i put in any other lightsaber msh's it crashes as the same
please help me
edit: the error log is also the same, wheather i have com in it or rep in it
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Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 448
