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Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jun 22, 2012 3:39 am
by Anakin
so i thought it's a bit like the Orbital strike. you have an effect (The ship) and than the container fall down instead of the laser
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jun 22, 2012 4:20 am
by lucasfart
The animation is probably asking a bit much, but the rest is pretty easy via editing odf's. Just add a local side and change the invisible cp mesh to that of your droid dispenser and voila! Reinforcements independant of your two sides, and the cp won't even show on the minimap.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jun 22, 2012 5:28 am
by Anakin
sounds good. I'll try
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 9:32 am
by Slime615
Has anyone ever made a quadrupedal skeleton and animation set?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 9:37 am
by THEWULFMAN
You're going to need to be a lot less vague than that. I can tell you the answer is no, but I'm still curious.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 9:46 am
by Slime615
Any kind of player model that runs on four legs....
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 9:51 am
by Anakin
jep have a look on Rends Mos Eisley Spaceport.
i don't remember the name. this animal from Tatooine. the Imperium use them in the film
==EDIT==
just get the name.
rends made dewback for the map
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 10:00 am
by Bob
As far as I know is this dewback a vehicle, not a playable unit.
Also, the Imperium is called the Empire in english speaking regions.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 10:03 am
by Anakin
Oh sorry for the empire.
i know this an vehicle, but you can use it. and than you have the animation. So i thougth the vehicle and player animation is the same
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 23, 2012 10:09 am
by Bob
Actually it's not. There were some discussions about why the dwarfspider can't be used as unit, wich is because a walker type vehicle has way less animations than a unit.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 24, 2012 10:58 am
by Anakin
can someone reupload this?
http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a
Link to hud_reference.rtf fixed -Staff
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 24, 2012 6:48 pm
by AQT
It's written right in the post. The text is in hide tags.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Jun 25, 2012 10:09 am
by Anakin
Thank you
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 30, 2012 9:28 am
by yuke5
Would someone mind hexediting some cloth onto Labj's HD Ep3Trooper please? It would be incredibly helpful. I still can't get the hang of hex editors.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jun 30, 2012 7:36 pm
by AQT
I don't think Labj has ever made an "HD Ep3Trooper" model. If you mean the model that uses the body by RepSharpshooter and FragMe! with the helmet by DarthD.U.C.K., which was all kitbashed by Deviss, then I can do it, given that you can confirm that this is the right model and provide which existing cloth you would like have attached to it.
Or if you want to try it yourself, then you can try this learn-best-by-example tutorial:
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 01, 2012 7:01 am
by yuke5
I have attempted to hex-edit the model a total of eight times, each time resulting in failure. I have followed the tutorial through each time, and every time, I must screw something up.
I know when to call it quits.
Here is the link to the model and the cloth.
http://www.mediafire.com/?pbapwf08wfhtoes
Thank you very much. This really helps a lot.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 01, 2012 7:20 am
by AQT
No worries. Here's your request:
http://www.mediafire.com/?gacbdavhv8wctay
You are welcome.
EDIT
I'm not sure where you are messing up, but if you followed the tutorial through correctly, then it should be working. Unless you are getting the cloth ODF related stuff wrong...are you?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 01, 2012 7:47 am
by yuke5
I think what I am screwing up is the longint number part. In my most recent attempt, I did everything, double checked it, and made sure all the right stuff was selected. However, when I put the MSH in my side and then edited the ODF's to use it, all that showed up was the standard EP3Trooper model without a cape.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 01, 2012 7:57 am
by AQT
Well, if the model is showing up fine in-game, then it's probably an issue with your ODFs. Otherwise, your game would be crashing due to a corrupt .msh file.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 01, 2012 8:02 am
by yuke5
I think I'll re-check ODF's, then clean to make sure the actually changes are put into effect, then munge.
EDIT:
Earlier though, the game crashed plenty of times.