Name and tentacle problems [Solved]
Posted: Sun Jan 03, 2010 2:51 pm
Hello. I am creating a new side and everything loads and is playable, but there are a two issues I'd like to fix. Thanks in advance to anyone who can help.
1) Names of all characters appear as random strings of letters and numbers
2) The Twi'lek character (based on Aayla's model) has tentacles that are really long - extending through her body and into the ground. Several warnings are attached to her character that may be contributing to the problem:
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:Mesh mar_inf_oolaskinabc segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:mar_inf_oolaskinabc has 1597 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:Mesh mar_inf_oolaskinabc segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
1) Names of all characters appear as random strings of letters and numbers
2) The Twi'lek character (based on Aayla's model) has tentacles that are really long - extending through her body and into the ground. Several warnings are attached to her character that may be contributing to the problem:
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:Mesh mar_inf_oolaskinabc segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:mar_inf_oolaskinabc has 1597 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\mar_inf_oolaskinabc.msh]:Mesh mar_inf_oolaskinabc segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.