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Re: Battlefront Extreme V2 - diagnostic release

Posted: Thu Jul 17, 2008 7:33 pm
by tylerman29
maybe for gameplay reasons or maybe its a backup choice so modders could use if they wanted :|

Re: Battlefront Extreme V2 - diagnostic release

Posted: Thu Jul 17, 2008 8:06 pm
by ARC_Commander
Okay, I've solved the problem. One of the longest-lived BFX problems, yet one of the stupidest and simplest.

Here's how I solved it. Maveritchell's post made me think of weapons that had this "cool-down." I soon realized that grenades had it. So I took a look at the grenade ODFs, and realized that Pandemic had put in both a ShotDelay value and a ReloadTime value. Then I remembered that you can't fire while a grenade's being thrown - or, during the ShotDelay. So I go back to the ODFs that were affected, and, of course, I had removed the ReloadTime and added it on to the ShotDelay, for some reason. Probably thought it was more efficient or something. Anyway, I was wrong. So I restored their original values, and, lo and behold, the problem's gone! :D

Re: Battlefront Extreme V2 - diagnostic release

Posted: Thu Jul 17, 2008 8:15 pm
by (502)GEN.york
YAY! :thumbs: so you can fire after you toss a gernade?

Re: Battlefront Extreme V2 - diagnostic release

Posted: Fri Jul 18, 2008 2:01 am
by AQT
For some reason, Utapau Uber does load the BFX sides on my game. That's a good thing. A bug I found on this map: CIS side is missing the Battle Droid and Assassin Droid classes. Sorry if this has already been addressed.

Re: Battlefront Extreme V2 - diagnostic release

Posted: Fri Jul 18, 2008 11:44 am
by ARC_Commander
Yeah, I noticed that bug soon after I released this. It's fixed.

Re: Battlefront Extreme V2 - diagnostic release

Posted: Fri Jul 18, 2008 5:13 pm
by Megatron
This isn't really a bug, but on Yavin 4 the Rebels have their Tantive IV skins (black vest, giant helmet, etc.) Instead shouldn't they use their green camuflage skins like on Felucia?

Re: Battlefront Extreme V2 - diagnostic release

Posted: Fri Jul 18, 2008 5:50 pm
by Culvar
Megatron wrote:This isn't really a bug, but on Yavin 4 the Rebels have their Tantive IV skins (black vest, giant helmet, etc.) Instead shouldn't they use their green camuflage skins like on Felucia?
Watch A New Hope, You can see a Fleet Trooper in a Yavin Tower turret.

Re: Battlefront Extreme V2 - diagnostic release

Posted: Fri Jul 18, 2008 5:51 pm
by Megatron
Ah, good point.

Re: Battlefront Extreme V2 - diagnostic release

Posted: Sun Jul 20, 2008 6:03 am
by Guest
AQT wrote:Wait, here is the LINK to the Phoenix 1.8.4 patch. Thanks to delta_47 for the reupload.
thx, AQT now i also have BFX sides on utapau :wink:


EDIT: can you add novatroopers for the empire on some maps (for example naboo or polis massa)

Re: Battlefront Extreme V2 - diagnostic release

Posted: Sun Jul 20, 2008 11:37 am
by ARC_Commander
Right now, I'm sort of past the point of adding new content, but I might replace the indoor shadow trooper with a novatrooper.

Re: Battlefront Extreme V2 - diagnostic release

Posted: Sun Jul 20, 2008 12:15 pm
by Guest
that would be very cool, since novatrooper looks better than shadowtrooper, but has the same weapons

Re: Battlefront Extreme V2 *** please lock ***

Posted: Mon Jul 21, 2008 9:25 pm
by ARC_Commander
BFX 2.1 has been released, check the new thread for the download link.

To any mods reading this: lock, please.