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Primitives vs Meshes For Collision Geometry
Posted: Fri Jan 23, 2015 10:35 am
by GAB
I'd just like to know, what are the advantages, it there's any, of using primitives for collision geometry instead of collision meshes?
Re: Primitives vs Meshes For Collision Geometry
Posted: Fri Jan 23, 2015 11:42 am
by Marth8880
Collision primitives are significantly less expensive but you can't form complex shapes with them. Collision meshes are more expensive but you can form complex shapes with them. It's generally good practice to use collision primitives primarily and only use collision meshes when necessary.
Re: Primitives vs Meshes For Collision Geometry
Posted: Fri Jan 23, 2015 1:50 pm
by GAB
Great. Thanks for the answer Marth!