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Combos???
Posted: Tue Feb 12, 2008 8:21 pm
by Darth Elmo
Ok, for heros I am tring to make a Ben Kenobi in the Alliance folder, but I want to give him Mace Windo combo's. How do I do that

??? I'm new to the whole editing heros game... Thanks in advance

Re: Combos???
Posted: Tue Feb 12, 2008 8:26 pm
by Maveritchell
Just give him Mace's animations and give him a lightsaber that calls on Mace's combo.
This is Mace's lightsaber .odf:
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
ExplosionName = "rep_mace_groundcrack_exp"
//SmashEffect = "com_sfx_groundcrack"
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_macewindu"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "189 7 255 128"
You can change the combo it uses by changing that last part in "ComboAnimationBank." Here it's set to the rep_hero_macewindu.combo file, which you can find in the REP side .odf folder (make sure when you're using combos that the .combo file is in your .odf folder, too). You can change that to any other combo if you want, just make sure the animations match the combo.
Re: Combos???
Posted: Tue Feb 12, 2008 9:06 pm
by Darth Elmo
I tried that and it didn't work..... Maybe I did it wrong, I'll try again

.... Thanks Mav

Re: Combos???
Posted: Tue Feb 12, 2008 11:02 pm
by SBF_Dann_Boeing
Do you mean saber anims as well? Those arnt the same things. Like mav said the combo has to match the anim in order to work efficiently. The combos deal with how fast/slow each movement is, how much damage/push it does, and what order it does these things in. Saber anims are the way that it moves. You have to add AnimationName = "mace" to the unit's ODF.
Re: Combos???
Posted: Wed Feb 13, 2008 9:13 am
by Darth Elmo
That's what the problem was

??? I looked for an anims line like that, but couldn't find it

... Do you have an odf to show where it is

??? Thanks Boeing

Re: Combos???
Posted: Wed Feb 13, 2008 11:30 am
by Maveritchell
It's not part of an .odf. It's a separate set of files that goes in your Sides/munged folder.
It sounds like you're trying to create a Jedi and you've never read the Jedi creation document. Make sure you read through that.