Setting for water so you can walk on it?
Moderator: Moderators
- Ashley
- Private
- Posts: 34
- Joined: Thu Jun 23, 2011 7:23 pm
- Projects :: swbf2 assets 4 girls
Setting for water so you can walk on it?
Is there a setting? I need the water in my mars map to be ice
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Setting for water so u can walk on it?
no, there is no way to walk on water.
of course water in swbf2 is not real water. and therefore you can simply texture the ground with an icetexture rather than making water solid.
of course water in swbf2 is not real water. and therefore you can simply texture the ground with an icetexture rather than making water solid.
- Bonecrusher16O
- Private Second Class
- Posts: 66
- Joined: Mon Apr 25, 2011 5:57 pm
- Projects :: Snipers Galore and SAM
- xbox live or psn: PS3 :)
Re: Setting for water so you can walk on it?
Theres a LARGE prop ice thing that ether FragMe! or Dan Boeing made. It was released in the Jingl'in town assets. They are on this page
-> http://www.gametoast.com/forums/viewtop ... 64&t=14979
Hope you find what you are looking for!
-> http://www.gametoast.com/forums/viewtop ... 64&t=14979
Hope you find what you are looking for!
- 1FGR1NightGhost
- Don't feed the troll (that's me)
- Posts: 85
- Joined: Wed Jun 08, 2011 12:01 pm
- Projects :: Bornesia Kastarian Docks
- xbox live or psn: No gamertag set
Re: Setting for water so you can walk on it?
Ice is easy
go to the corusant world folder,
i beleive the object .odf and .msh name is "cor1_prop_skycity_floor" , or somthing like that, texture is "cor1_skycity_2"Now, u can do 1 of 2 things:
1) WITHOUT HEX EDITOR
find an ice TGA (propbably somwhere in hoth.. (hot1))
rename said TGA to "cor1_skycity_2" and now place the odf in your map
2) WITH HEX EDITOR
open the .msh on hex editor, and find its current TGA, and replace it with the TGA you desire
go to the corusant world folder,
i beleive the object .odf and .msh name is "cor1_prop_skycity_floor" , or somthing like that, texture is "cor1_skycity_2"Now, u can do 1 of 2 things:
1) WITHOUT HEX EDITOR
find an ice TGA (propbably somwhere in hoth.. (hot1))
rename said TGA to "cor1_skycity_2" and now place the odf in your map
2) WITH HEX EDITOR
open the .msh on hex editor, and find its current TGA, and replace it with the TGA you desire
