Page 12 of 14
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 7:01 pm
by Achronos-117
The_Emperor wrote:the banner reminds me a bit of the Japanese rising sun though, maybe you could give it a different color than red

Yeah maybe crimson would do it
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 10:32 pm
by Caleb1117
The_Emperor wrote:the banner reminds me a bit of the Japanese rising sun though, maybe you could give it a different color than red

Lol, good point, maybe I'll give it a whole new design around the Old Republic Emblem.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 18, 2007 5:30 pm
by MandeRek

Why!?! It's so nice!!!
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 12:03 am
by Caleb1117
Here he is, the steely jawed one himself.

His combo is just so awesome, from his spin-y first attack, to his speed-y crush final.
My golf, even his base pose is cool!
Not to mention his cloth's
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 1:52 pm
by MandeRek
It looks cool! Can't wait to play!
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 7:50 pm
by EGG_GUTS
I'm sorry but I really hate the base pose for that Malak, The unit is sweet but the pose looks like he's being taken up to heaven.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 7:57 pm
by Taivyx
EGG_GUTS wrote:I'm sorry but I really hate the base pose for that Malak, The unit is sweet but the pose looks like he's being taken up to heaven.
Amen, I'm iffy about that pose as well.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 8:05 pm
by AceMastermind
That's not a basepose, it's the idle animation, you never actually see the unit's basepose ingame because the idle anims activate as soon as you see it.
I think it looks a lot like vader's.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 8:39 pm
by Taivyx
Eh, whatever, you know what we mean

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 19, 2007 8:49 pm
by Caleb1117
It suits him though, if you've played KotOR.
http://www.youtube.com/watch?v=guiIIMnn ... re=related
At the end of the talking, looks a bit like his combo's opening attack, ingame.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 4:44 pm
by The_Emperor
I made a Calo skin, if you want it
Could be the gunner on the villain side if you think it's good enough, so Carth has someone to duel with

I think he'd look pretty good if you scaled his skeleton down and gave him Han's anims and a nice pistol

and grenades
EDIT: let's do a game of guess what model
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 5:17 pm
by Delta 47
Wow that is a great skin

good job

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 5:45 pm
by Maveritchell
The_Emperor wrote:EDIT: let's do a game of guess what model
That's not a very hard game. Jed_inf_sith.msh, you didn't even have to remove the cloth. That mesh is one of the best meshes for modifying we have.
Gee, if only there were a way to give Calo dual pistols...

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 6:41 pm
by Syth
whats with the "

"? Is it because you you know a way?!?
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 7:04 pm
by The_Emperor
Yeah yeah you win...
I think the

is because there have been so many topics and discussions about it

or maybe Mav' just has a strange sense of humor
Calo could just have a pistol in his other hand for show though, not actually doing anything but just be idle in his left hand. That'd be kinda cool. But a normal gun'd end up backwards or something? I think I have read that somewhere
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Tue Dec 25, 2007 8:56 pm
by Caleb1117
The_Emperor wrote:Yeah yeah you win...
I think the

is because there have been so many topics and discussions about it

or maybe Mav' just has a strange sense of humor
Calo could just have a pistol in his other hand for show though, not actually doing anything but just be idle in his left hand. That'd be kinda cool. But a normal gun'd end up backwards or something? I think I have read that somewhere
Addon mesh of a pistol...
Any woo,
Great skin!
Its great and I'll definetly use it, now I won't feel so bad about adding HK-47
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Wed Dec 26, 2007 6:19 am
by MandeRek
Caleb is right, I created some sort of Dual pistol... Make an addon msh, attach it to the other hand, and in the secondary slot make a 'wrist' weapon, so it shoots with a different anim. I made twin Westars, but the laptop chrashed... Still, i could make it again.. With this system you can shoot with righthanded gun as primary, and lefthanded gun as secondary. Note that you should give him another primary, though it's possible, but you'll still keep the second blaster... Caleb, if i could do this for you, that would be sweet

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 30, 2007 9:43 pm
by Caleb1117
Ok, long time no update, so here's something interesting.
Thanks to some more skins by The_Emperor, I now have the full Dantooine Jedi Council.
Vrook Lamar
Vandar Tokare
"Sir Talks Alot" Dorak
And Zhar Lestin
Still trying to get his tentacles on right.
More to come.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 30, 2007 9:48 pm
by Delta 47
Wow those skins look great!

Great job caleb1117

And this is for you Emperor

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 31, 2007 10:24 am
by {501st}Commander_Appo
Lol,those moduels are awsome they look funny 2.Goood job