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Invisible Textures in ZeroEditor [Solved]

Posted: Wed Aug 13, 2014 12:23 pm
by thelegend
hey all,
I have a really disturbing problem. In XSI and in game my objects are visible. But in Zero Editor the most textures (3 of 4) are invisible. I still can see the rims of the primitives but there is no texture.

Re: Invisible Textures in ZeroEditor

Posted: Wed Aug 13, 2014 2:02 pm
by Kingpin
Are they white, or transparent? Is it the same ingame? A few of my old Sketchup models had messed up textures whilst in the Editor, but worked ingame.

Re: Invisible Textures in ZeroEditor

Posted: Wed Aug 13, 2014 3:18 pm
by thelegend
They are invisible (100 % tansparent). In game I can see them without problems.

Re: Invisible Textures in ZeroEditor

Posted: Wed Aug 13, 2014 4:06 pm
by JimmyAngler
Just a note, I have this problem too occasionally.

Re: Invisible Textures in ZeroEditor

Posted: Thu Aug 14, 2014 3:44 am
by thelegend
Hm that's really weird. I made a few interoir walkways and rooms but to put smaller props in it I should see where the floor, the walls and the roof is. I just can see the pillars I have added.

Edit: Ok. I got it fixed. Unbelieveable but true: There was a texture I am using for my model but after I removed it, the textures now can be seen in zero Editor. I really wonder why that happened..

Re: Invisible Textures in ZeroEditor [Solved]

Posted: Sun Aug 17, 2014 3:27 pm
by GAB
It has also happened to me. In my case, it was because the model had a texture applied which had an alpha channel. Getting rid of the alpha solved the issue.