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Hardpoint

Posted: Thu Jun 21, 2007 3:34 pm
by Caleb1117
Dummy's guide to make a hardpoint. All I need.

Well, maybe how to make:

hp_fire
hp_active
Ect.

Although I'm pretty sure its done all the same way.
I do Know it involves nulls, but no more.
Should I name the null something? is there a property to give the null? ect.

RE: Hardpoint

Posted: Thu Jun 21, 2007 7:14 pm
by -_-
Primitive> Null > Rename Null to hp_fire/ whatever you need

RE: Hardpoint

Posted: Sat Jun 23, 2007 7:05 pm
by Qdin
the hp_ is just easier to reffer to in a .odf. It can be named everything.

It's not necessarily supposed to be a Null. It can be any kind of Element. a Null, a Mesh, probably even a certain Vertex if you specified it enough.. lol