Map no longer shows up in instant action...Great...(SOLVED!)
Moderator: Moderators
-
xwingguy
Map no longer shows up in instant action...Great...(SOLVED!)
I'm not sure why but my endor map no longer will show up in instant action. I deleted in from the addon list for about a week and then remunged it. Now it doesn't show up. I've made sure that it's not because I have too many mod maps--I deleted 3 that showed up in the list and Endor still won't show up. I've checked the addme several times and I've painfully cleaned and remunged the map three times. No unusual errors have showed up in the munge log. Any ideas?
Last edited by xwingguy on Mon Oct 23, 2006 11:03 pm, edited 1 time in total.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
RE: Map no longer shows up in instant action...Great...
This better not be your Battle over Endor Map 
-
archer01
RE: Map no longer shows up in instant action...Great...
Is it gone from the multiplayer listing too? Or just the instant action list?
If it's gone from the multiplayer list too, post your addme script. There's gotta be something wrong with it...
If it's gone from the multiplayer list too, post your addme script. There's gotta be something wrong with it...
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
Re: RE: Map no longer shows up in instant action...Great...
trainmaster611 wrote:This better not be your Battle over Endor Map
Sadly I think it is.xwingguy wrote:my endor map no longer will show up in instant action
-
xwingguy
RE: Re: RE: Map no longer shows up in instant action...Great
nothing mentions my map in the bfront2 log when I open the instant action menu.
I've never touched the addme script but I'll humor you...
I've never touched the addme script but I'll humor you...
Code: Select all
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "TST%s_%s", era_g = 1, mode_assault_g = 1,mode_1flag_g = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("TST","TSTg_1flag",4)
AddDownloadableContent("TST","TSTg_Diet Dr. Pepper",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TST\\data\\_LVL_PC\\core.lvl")
-
archer01
RE: Re: RE: Map no longer shows up in instant action...Great
Hmmm... You're right xwingguy. Off hand, I can't see anything wrong with it. I've never had a problem like this before that wasn't the addme's fault, so I can't be of much help. Sorry.
If you're willing to be experimental, try removing 'everything' from the addon folder (just move all the maps to another folder), munge, then see if there is any change. Just to verify that it isn't another map's addme messing yours up (that and to make sure the addme.script file is actually being copied correctly).
If you're willing to be experimental, try removing 'everything' from the addon folder (just move all the maps to another folder), munge, then see if there is any change. Just to verify that it isn't another map's addme messing yours up (that and to make sure the addme.script file is actually being copied correctly).
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: Re: RE: Map no longer shows up in instant action...Great
Rename your endors mod folder to whatever, or cut it and paste it somewhere (probably on the same drive so it doesn't take long - your going to be moving files a lot).
Make a new mod, name it the sameway as before (though localization changes the display name, I'm not sure if any scripts or anything rely on the three letter name, so no sense risking a conflict), and copy the needed files from your old folder to this one. Thats basically everything you've ever changed - and nothing you havent. Obviously, dont copy your _LVL_PC folder back into this new mod. Only copy files you've edited from the _BUILD folder as well..
Delete from addon folder
Clean and Munge (or Munge since you haven't anything to clean..)
Give that a try..
Make a new mod, name it the sameway as before (though localization changes the display name, I'm not sure if any scripts or anything rely on the three letter name, so no sense risking a conflict), and copy the needed files from your old folder to this one. Thats basically everything you've ever changed - and nothing you havent. Obviously, dont copy your _LVL_PC folder back into this new mod. Only copy files you've edited from the _BUILD folder as well..
Delete from addon folder
Clean and Munge (or Munge since you haven't anything to clean..)
Give that a try..
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Map no longer shows up in instant action...Great
lol - exactly the same advice I had in mind before reading yuour post, Parts xD lol
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
xwingguy
....This is getting quite weird...
I cut my data into another folder and recreated a map of the same name. It didn't show up in any shape or from in the instant action list.
Then I tried to copy the map into another mod map I had been working on that DID show up in instant action. the weird thing is that the game is using the addme script of the old map I copied over even though that addme no longer exists. I copied the stupid addme over TWICE manually.
I cut my data into another folder and recreated a map of the same name. It didn't show up in any shape or from in the instant action list.
Then I tried to copy the map into another mod map I had been working on that DID show up in instant action. the weird thing is that the game is using the addme script of the old map I copied over even though that addme no longer exists. I copied the stupid addme over TWICE manually.
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
You know, I had tis problem the other day. It was using a three letter thing that I had used previously (when the tools first came out) but deleted that data_*** folder. I recreated the world, and it wouldn't show up in the IA list when munged. Really creepy. It was just a test world, so I just created a new world (with a never-been-used three letter thingee) and did my edits there. Did the trick!
However, your map is somethingt hat has been working, and never had the data_whatever removed fromt he modtools directory...
So create a new world with a different 3 letter thing and paste all your stuff there. Don't transfer to a world that's had stuff done to it oO
However, your map is somethingt hat has been working, and never had the data_whatever removed fromt he modtools directory...
So create a new world with a different 3 letter thing and paste all your stuff there. Don't transfer to a world that's had stuff done to it oO
-
xwingguy
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
