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Posted: Thu May 04, 2006 10:06 pm
by RAymo
when i played, order 66 started rite away, but after a while it stopped. the radar says that they are enemies, but u cant kill them unless u TK them. also, when u kill a droid, it says [NULL]
im hoping u can fix this becuz order 66 in the middle of a game is a great concept like yodaminch said
Posted: Thu May 04, 2006 10:31 pm
by [SBF]ATATFIGHTR
would this over write the mygeeto already in the game?
Posted: Fri May 05, 2006 12:52 am
by Droid803
No. It'd be an extra map, besides, the map name is MYE, not MYG.
Posted: Fri May 05, 2006 6:54 am
by yankeefan05
Morpheus plz but this in the Released Forum.
Anyway, its nice. Well done on the Skinning or modeling whatever.
Posted: Fri May 05, 2006 3:25 pm
by MorpheusWells
well this is not the final release and now that the issues above have been found, I want to make a few more versions before a final release.
Okay I found the problem. Right before I uploaded the map I change some reinforcement count values but forgot to change the event script, so it kept switching what side mundi was on. The script also referenced the wrong mundi odf, a near invicible version (2000 health) that I used when playing around with the idea of having to kill mundi only once to win (I took that out for the release).
I'll update the link as soon as I can.
Posted: Fri May 05, 2006 4:18 pm
by [RDH]Zerted
This is one way to generate a random number:
--setup random number bounds
lower = 50
upper = GetReinforcementCount( ATT )
-- Initialize the pseudo random number generator
math.randomseed( os.time() )
math.random(); math.random(); math.random()
--get the random number
number = math.random( lower, upper )
"math.random() with no arguments generates a real number between 0 and 1.
math.random(upper) generates integer numbers between 1 and upper.
math.random(lower, upper) generates integer numbers between lower and upper."
I would suggest you use OnTicketCountChange() to check the value of the reenforcments.
I think it would be best to design the map for multiplayer. Keep the CIS and Republic as the two teams and make very fast, powerful Jedi the locals.
Posted: Fri May 05, 2006 4:27 pm
by yankeefan05
Off Topics: U can post this on the Released Forums and say: The title, The version and u can edit your first post and replace the old link version with a new version.
Posted: Fri May 05, 2006 5:25 pm
by MorpheusWells
Link Updated above. Next I will work on the random execution. Thanks for the info Zerted!
Posted: Fri May 05, 2006 7:28 pm
by yodaminch
Much better. Very nice game. the only thing is the first time I hit order 66, it happened a few times and froze. the second time, everything worked great.