Like: New ideas, concepts, etc.
Dislike: Messiness, lack of heart, etc.
Whats your modding style? and what style do you like/dislike
Moderator: Moderators
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
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CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: Whats your modding style? and what style do you like/dis
I like to start projects and never finish them.
But when I do get around to finishing something, I like to add something unique to the gameplay, like a gimmick or way to gain the advantage. (Like a capturable auto-turret that patrols the map, or bonuses that can be obtained by completeting goals, etc.) In my experience adding a new challenge to maps makes them much more interesting and fun.
Wow, I just realized I've failed at that in almost every map I've released.
But when I do get around to finishing something, I like to add something unique to the gameplay, like a gimmick or way to gain the advantage. (Like a capturable auto-turret that patrols the map, or bonuses that can be obtained by completeting goals, etc.) In my experience adding a new challenge to maps makes them much more interesting and fun.
Wow, I just realized I've failed at that in almost every map I've released.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Whats your modding style? and what style do you like/dis
I'm still fairly new to modding, but here is what I like.
What is Important:
Polish:
Function is greater than Coolness AND Function(if done well) leads to fun
Conclusion
Afterthought
EDIT: Just realized that this post of more of how I think mods should be made. Long story short, functionality and polish is key.
What is Important:
Polish:
Hidden/Spoiler:
Hidden/Spoiler:
Conclusion
Hidden/Spoiler:
Hidden/Spoiler:
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Whats your modding style? and what style do you like/dis
Just something about sides - the stock sides are nice and good to stick to, but that doesn't mean something completely different isn't as much fun. Custom sides, if done really well, can be just as nice. An example I'm thinking of would be Mav's DT2 sides - some of the extra unit classes he added added rather than subtracted from the enjoyment.
- [TFA]Padawan_Fighter
- High General

- Posts: 806
- Joined: Wed Mar 25, 2009 3:37 pm
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Re: Whats your modding style? and what style do you like/dis
My modding style: I'll tell you later.
What style do I like/dislike: What I like to see in a mod? Tremendous, grandiose amounts of creativity and love. Modding's an art, and when you're making a map you want people to see your style radiate from the hills and the skins. Then there's the sides themselves and the layout of the map. It needs to be just right, both beautifully designed, yet functional and strategic.
My favorite part about most mods is the sense of adventure they can give. Be it a campaign map like Aquarius or a sandbox genocide/parkour map like Boras II, they all give you a creative sense of excitement.
And then there's the replay value. I believe maps should also be versatile. Do you want to be the same trooper and conquer the map the same way you always did? Of course not. Sometimes you want to fly around and bomb everyone, and fend off the other starfighters. Sometimes you want to be the cavalry and take over the map via vehicle. Sometimes you want to roleplay with friends. And sometimes you just want to goof around.
What I DON'T like seeing in a mod? Unplayability. Basically, bugs, unbalanced gameplay, color schemes that hurt my eyes, and most importantly...
WHEN I LOOK UP INTO THE SKY, I DO NOT WANT TO SEE THIS:
What style do I like/dislike: What I like to see in a mod? Tremendous, grandiose amounts of creativity and love. Modding's an art, and when you're making a map you want people to see your style radiate from the hills and the skins. Then there's the sides themselves and the layout of the map. It needs to be just right, both beautifully designed, yet functional and strategic.
My favorite part about most mods is the sense of adventure they can give. Be it a campaign map like Aquarius or a sandbox genocide/parkour map like Boras II, they all give you a creative sense of excitement.
And then there's the replay value. I believe maps should also be versatile. Do you want to be the same trooper and conquer the map the same way you always did? Of course not. Sometimes you want to fly around and bomb everyone, and fend off the other starfighters. Sometimes you want to be the cavalry and take over the map via vehicle. Sometimes you want to roleplay with friends. And sometimes you just want to goof around.
What I DON'T like seeing in a mod? Unplayability. Basically, bugs, unbalanced gameplay, color schemes that hurt my eyes, and most importantly...
WHEN I LOOK UP INTO THE SKY, I DO NOT WANT TO SEE THIS:
Hidden/Spoiler:
- Dakota
- Field Commander

- Posts: 991
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- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
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Re: Whats your modding style? and what style do you like/dis
Its... Beautiful.[TFA]Padawan_Fighter wrote:WHEN I LOOK UP INTO THE SKY, I DO NOT WANT TO SEE THIS:Hidden/Spoiler:
anyway i had a big post written up of over 5 paragraphs that i would have put here but i accidently went off the page because of my messed up mouse double clicking.
summary of post: it explained how i think that having the option to play differently each time you play a map is nice and also how there are rarely any maps that are made just for rpgs and that i think that having more rpg maps would be great. then i gave an example of how when i was making my map that i was thinking about rpgers when i added the different terrains, extras, vehicles, units, and dispensables. i also gave an example of how dann boeing's mods are great for rpgs too, ranging from city rpgs, to exploration, and more.
Note to self: get a new mouse... :/
- DarthXeon
- Banned
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Re: Whats your modding style? and what style do you like/dis
outlandish with lots of uber weapons 
