Whats your modding style? and what style do you like/dislike

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Noobasaurus
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Re: Whats your modding style? and what style do you like/dis

Post by Noobasaurus »

Like: New ideas, concepts, etc.
Dislike: Messiness, lack of heart, etc.
CressAlbane
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Re: Whats your modding style? and what style do you like/dis

Post by CressAlbane »

I like to start projects and never finish them.

But when I do get around to finishing something, I like to add something unique to the gameplay, like a gimmick or way to gain the advantage. (Like a capturable auto-turret that patrols the map, or bonuses that can be obtained by completeting goals, etc.) In my experience adding a new challenge to maps makes them much more interesting and fun.

Wow, I just realized I've failed at that in almost every map I've released. :funny2:
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yuke5
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Re: Whats your modding style? and what style do you like/dis

Post by yuke5 »

I'm still fairly new to modding, but here is what I like.

What is Important:

Polish:
Hidden/Spoiler:
Little things, like lighting is important to me. I made sure that all of my lamp posts in Flooded Oil Refinery gave off a green glow. Although the tweak might not be consciously appreciated by the player, it still helps if other small things are added. Any modder is capable of polishing a mod, and it is up to him/her to put in the effort. I don't even consider my map to be all that polished. I still have a lot of work to do. More work can always be done on a project.
Function is greater than Coolness AND Function(if done well) leads to fun
Hidden/Spoiler:
A map shouldn't feature an elevator, for example, if the A.I. are incapable of using it. Sure, that elevator may be cool, but what is the use if it gives the player an unfair advantage during conquest, CTF, etc.? I don't care if that chaingun shoots rockets. So what if I can kill a tank with one rocket? It's not worth it. A game isn't fun if it's too hard. It also isn't fun if it's too easy. What should be the goal is to create something new, but that is also useful. Being creative doesn't mean being over the top. For example, the blocking system in Dark Times lightsaber combat was really creative and new but it also worked well and didn't destroy game mechanics.


Conclusion
Hidden/Spoiler:
Not every single map needs to have something new and cool in it. Any well done map will stand out. The first mod I ever downloaded was Mygeeto Platforms. The map was okay, and it featured a couple new things. Right now, I wouldn't find it that impressive. But back when I first discovered it, the map was the coolest thing ever. Clones that have different skins? Jettroopers with flamethrowers? Oily Droids? Rain on Mygeeto? I find myself playing that map instead of Pepperland.

My point is that sometimes we forget all the aspects of a mod. No mod can rely on ONLY cool guns, or just an interesting map layout, or nice skins. If every aspect of a mod is paid attention too, and if the mod functions well, then it'll be good. Battlefront II didn't sell because people wanted to look at some cool skins. It sold because it was fun. Mods need to be fun and cool.
Afterthought
Hidden/Spoiler:
Don't get me wrong though. I love Battle of the Titans and Pepperland, but not as a video game. I appreciate the scenery and the quirks, but after a while, it all gets too much. I get tired of the novelty of running super fast, or killing people with flower power. I think it's because there isn't much a game anymore, and just weird stuff to try out.
EDIT: Just realized that this post of more of how I think mods should be made. Long story short, functionality and polish is key.
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Fiodis
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Re: Whats your modding style? and what style do you like/dis

Post by Fiodis »

Just something about sides - the stock sides are nice and good to stick to, but that doesn't mean something completely different isn't as much fun. Custom sides, if done really well, can be just as nice. An example I'm thinking of would be Mav's DT2 sides - some of the extra unit classes he added added rather than subtracted from the enjoyment.
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[TFA]Padawan_Fighter
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Re: Whats your modding style? and what style do you like/dis

Post by [TFA]Padawan_Fighter »

My modding style: I'll tell you later.

What style do I like/dislike: What I like to see in a mod? Tremendous, grandiose amounts of creativity and love. Modding's an art, and when you're making a map you want people to see your style radiate from the hills and the skins. Then there's the sides themselves and the layout of the map. It needs to be just right, both beautifully designed, yet functional and strategic.

My favorite part about most mods is the sense of adventure they can give. Be it a campaign map like Aquarius or a sandbox genocide/parkour map like Boras II, they all give you a creative sense of excitement.

And then there's the replay value. I believe maps should also be versatile. Do you want to be the same trooper and conquer the map the same way you always did? Of course not. Sometimes you want to fly around and bomb everyone, and fend off the other starfighters. Sometimes you want to be the cavalry and take over the map via vehicle. Sometimes you want to roleplay with friends. And sometimes you just want to goof around.

What I DON'T like seeing in a mod? Unplayability. Basically, bugs, unbalanced gameplay, color schemes that hurt my eyes, and most importantly...

WHEN I LOOK UP INTO THE SKY, I DO NOT WANT TO SEE THIS:
Hidden/Spoiler:
Image
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Dakota
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Re: Whats your modding style? and what style do you like/dis

Post by Dakota »

[TFA]Padawan_Fighter wrote:WHEN I LOOK UP INTO THE SKY, I DO NOT WANT TO SEE THIS:
Hidden/Spoiler:
Image
Its... Beautiful. :funny2:

anyway i had a big post written up of over 5 paragraphs that i would have put here but i accidently went off the page because of my messed up mouse double clicking.

summary of post: it explained how i think that having the option to play differently each time you play a map is nice and also how there are rarely any maps that are made just for rpgs and that i think that having more rpg maps would be great. then i gave an example of how when i was making my map that i was thinking about rpgers when i added the different terrains, extras, vehicles, units, and dispensables. i also gave an example of how dann boeing's mods are great for rpgs too, ranging from city rpgs, to exploration, and more.

Note to self: get a new mouse... :/
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Re: Whats your modding style? and what style do you like/dis

Post by DarthXeon »

outlandish with lots of uber weapons :D
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