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Naboo: Riverside Village
Posted: Sat Mar 05, 2011 12:11 am
by FighterRex
Hey everyone. I've recently been working on my first map, and it's called Naboo: Riverside Village. It's a medium-sized map focused around a river with rolling hills on one side and a village on the other. I'm considering releasing it, but I want some people to test it first. Here's what I did:
-I changed the textures
-I changed the sky
-I varied the terrain
-The CP's have been rearranged, and a fifth one is added
-Vehicles for each side
-Conquest-only for now, but I'm working on a CTF version
-I changed the heroes
-Added water
Anyways, it's not quite done yet:
-There are two huge white squares in the sky
-I'll probably add dome more objects for cover
-I want to add several HintNodes
-Maybe some custom sides as well
-I'll try to make the hills more hilly
-I'm looking for an alternative grass texture - if you know of one, that'd be great
So feel free to test it, but if you do download, please come back with suggestions! And yes, this is my first-ever map, so there will be some problems. Thanks!
EDIT: Okay, beta testing is over, I just submitted it to swbffiles.com. Again, thanks for all of the tips and suggestions guys!
Screenshots: (I couldn't find another place to upload, and this site won't work)
https://picasaweb.google.com/samw40/NRV ... 2902890242
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 12:17 am
by Maveritchell
Hi there. I changed your topic title and moved it to a more fitting location. Please keep in mind that in the future, requests should be directed straight to the request thread:
forums/viewtopic.php?f=25&t=23872
Normally I would have just locked the topic there, but since it seems like you at least have a working build of your WIP, I moved it here and left it open. If you would like it to remain an open topic here, please add screenshots to your first post (as per WIP rules). Otherwise, please let me know and I will simply redirect your post to the requests thread.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 7:03 am
by Anakin
have you pictures??
how many have you finished??
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 10:16 am
by Fiodis
I took a couple of screenshots which pretty much summarize my impressions of the map.
The buildings are missing lowrez textures, and so appear as white blobs at far distances. The interior's streets are made of street-colored terrain, but are so wide and open they don't really look like streets but rather street-colored terrain. There are some lowrez billboard-type Naboo buildings in a patch far downriver, but are so far away you can't really see them even with maximum view settings. There's no map boundary. There's nothing preventing you from walking around behind the village buildings to where the models are open (see first and last screenshots).
Imo, before you release it you should fix those issues, which are significant. As for a grass texture, I agree you should use a better one - perhaps yav_main_2.tga.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 10:58 am
by FighterRex
@Maveritchell
Sorry, I was kind of confused about what section to put it in. I'll add some screenshots.
@Anakin
I'm posting pictures. It's not complete yet - playable, but not yet complete.
@Fiodis
Thanks for the great tips! I'm going to fix all of those things. Now, you said something about the buildings missing lowrez textures... do you know how I'd fix it? Also, I'm either going to get rid of those billboard buildings completely or move them up. I should also probably try not to make the village right on the edge of the map... thanks for the tips!

Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 11:05 am
by Anakin
ok i think it need still a lot of work:
i think we all want to see something so here the pics with img code
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 1:06 pm
by FighterRex
Okay heres the new version, I fixed quite a bit and changed it up a little. I wasn't able to add boundaries, but I did block access to the "bad" parts of the buildings, and I replaced the palace with more buildings. I also completely reworked the city into streets, but I'm still not quite sure if they're narrow enough (My original idea was a large open plaza, but I think that this is better).
Here it is:
http://www.gamefront.com/files/20065228/NRV.zip
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:17 pm
by Anakin
ähm i haven't download but what are you uploading all the time??
your munged map or your project??
if you upload your project someone can stole it
and why didn't you simply upload some pics??
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:32 pm
by FighterRex
I'm uploading the munged map because I need testers. I think I'm close to being finished, but I'm still adding some things.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:41 pm
by Anakin
so it's beta stage??
i'll see if i find some time for you
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:48 pm
by FighterRex
If you could, that'd be great.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:49 pm
by Fiodis
Anakin wrote:if you upload your project someone can stole it

He's uploading the map, not the source. Even if you upload your source by accident, yeah, it'd be easy for someone to steal it; but (especially here at GT) it'd be hard to get away with it. Thanks for fixing the links, btw.
I took a couple more pictures illustrating some problems I found with this latest release:
Odd-looking hump, there - I'm not entirely sure why you put it where it is, or indeed at all.
The main problem, imo, is wasted space. There's so much you can do with this that you're not doing.
This would be a nice position to lay cover fire over the streets from:
But you've got no AI paths there, nor does the street lead anywhere.
You could have a nice tight alley fight here:
But the area's cordoned off with fences for no apparent reason.
Your building props have gaps between then that still have collision - I'd recommend closing those up by moving buildings closer together.
Outside the town there's so much blank area it looks very bland. Have you considered putting trees or rocks or even a waterfall there?
I've also taken a video:
link.
As for lowrez textures, open up the msh in MSH Viewer and click the info button. It lists all the textures that prop uses - make sure you have all you need in your world's msh folder.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 2:56 pm
by FighterRex
Thanks for the great tips, I'll try to change those things.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 3:00 pm
by Anakin
the map looks great
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 3:44 pm
by FighterRex
@Anakin
Is there anything you see that needs fixing? I won't release any more betas, but I am fixing things. I also changed the sky, but am still looking for an alternative grass texture.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 4:13 pm
by Fiodis
FighterRex wrote:still looking for an alternative grass texture.
Fiodis wrote:perhaps yav_main_2.tga.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 4:46 pm
by modmaster13
Here is a strong suggestion: flatten your terrain where the streets are, you can make the grass areas hilly.

Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 6:09 pm
by FighterRex
@modmaster13
Yep, I recently did that. It was kind of odd how there were huge mounds in the street - I had a problem with thee water showing up in the wrong places, but I fixed it.
@Fiodis
Yep, I might try that. Thanks!
Also, thanks for all the tips and suggestions guys, this map is ten times better now than it was at first!
EDIT: Quick question, what does the "Foliage" option do in Zero Editer?
EDIT 2:
Fiodis, I tryed it. It was pretty close, but a bit too dark and had a lot of brown in it. I'll keep my current texture until I find a better one, it's not too bad.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 9:53 pm
by Fiodis
Foliage is explained in the stock documentation; it lets you add grass which pops up when you get near.
Re: Naboo: Riverside Village
Posted: Sat Mar 05, 2011 10:03 pm
by acryptozoo
FighterRex wrote:
EDIT: Quick question, what does the "Foliage" option do in Zero Editer?
.
or if your too lazy to read the docs you can use
this
http://www.gametoast.com/forums/viewtop ... 7&t=25205&