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Electrostaff effect?

Posted: Tue Nov 21, 2006 8:27 pm
by Syth
is there anyone that knows how to make the electrostaff look electrical?
i think maybe pengiun got it something working but i have no clue what to do. so if someone could tell what can be done and what cannt be done with it that would be most helpful.

l

Posted: Tue Nov 21, 2006 8:30 pm
by Elmo
Well, why don't you just PM Penguin or Teancum? They did electrostaffs as you prolly already know :P

Posted: Tue Nov 21, 2006 9:00 pm
by Syth
PMs take forever to get an answer from. and also if someone else has the same question they can find the answer in the forums instead of also having to ask too

Posted: Tue Nov 21, 2006 10:37 pm
by fat_walrus
I think you just add a TrailEffect on the Staff and add some lightning to it.

Posted: Tue Nov 21, 2006 10:41 pm
by Penguin
the effect on my staff was just the normal lightsaber blade effectm but the texture was changed to look like the magnastaffs effect

Code: Select all

[WeaponClass]
ClassLabel      = "melee"

ClassParent		= "com_weap_inf_electro_staff"
GeometryName        = "electro_staff.msh"

[Properties]

GeometryName    = "electro_staff"

AnimationName 		= "maul"
ComboAnimationBank  = "human_sabre melee cis_hero_darthmaul"

NumDamageEdges		= "3"

FirePointName       = "hp_effect_1"
LightSaberLength    = "0.13"
LightSaberWidth     = "0.1"
LightSaberTexture   = "staff_effect"
LightSaberTrailColor = "150 100 200 150"

FirePointName       = "hp_effect_2"
LightSaberLength    = "0.13"
LightSaberWidth     = "0.1"
LightSaberTexture   = "staff_effect"
LightSaberTrailColor = "150 100 200 150"

AttachedFirePoint	= "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength	= "0.5"
DamageEdgeWidth		= "0.1"

Posted: Wed Nov 22, 2006 1:49 am
by Syth
dang.
im useing saturns model and its hard points are angled so the sabre effect comes out the sides, it sorta looks like a "U"