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How do you set AI to go certain ways? [Solved]
Posted: Mon Oct 16, 2006 8:37 pm
by arty
How do you set AI to go certain ways. Like of example, one the battle of the bridge, the AI actually walk on the bridge, and dont fall off. How do you do that?
RE: This may sound n00bish but....
Posted: Mon Oct 16, 2006 9:36 pm
by Xavious
Set up barriers.
RE: This may sound n00bish but....
Posted: Mon Oct 16, 2006 9:59 pm
by Bac-Talan
Or use the planning function of ZeroEditor:
Put Hubs at turning/crossroad points and connect them with paths (or w/e)
Remember that paths (or w/e) can only go in a straight line.
RE: This may sound n00bish but....
Posted: Tue Oct 17, 2006 7:34 pm
by arty
What do the paths need to be named?
RE: This may sound n00bish but....
Posted: Tue Oct 17, 2006 9:31 pm
by Xavious
I didn't think you named paths.
RE: This may sound n00bish but....
Posted: Tue Oct 17, 2006 9:53 pm
by t551
These aren't paths like spawn paths, arty, they're hubs and connectors, under the planning button.