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Re: WIP: Unnamed Map (STILL...)
Posted: Wed Aug 25, 2010 3:06 am
by AQT
^ Off-topic: If you aren't sure about something just look it up. You're already accessing the Internet so might as well take avantage of it.
Re: WIP: Unnamed Map (STILL...)
Posted: Wed Aug 25, 2010 4:10 am
by SW_elite
Why are you the only one who seems to be mean to me?
Re: WIP: Unnamed Map (STILL...)
Posted: Wed Aug 25, 2010 10:17 am
by mswf
SW_elite wrote:Why are you the only one who seems to be mean to me?
He's not being mean, he's simply suggesting a valid option. Try to stop seeing yourself as a victim, because from a view of the side, you're clearly not.
Re: WIP: Unnamed Map (STILL...)
Posted: Thu Aug 26, 2010 8:20 pm
by darthtyren
SW_elite wrote:Why are you the only one who seems to be mean to me?
Hey! What are you doing? This is supposed to be a thread on the discussion of my map. Not a complaint topic against the staff.
Back on topic-->
I am about to add the boundaries and probably steep hills at the boundaries so that you can't see the bottom of the sky, or the never-ending terrain.
UPDATE: Done with that.
Let's see, what's next...?
Re: WIP: Unnamed Map (STILL...)
Posted: Thu Aug 26, 2010 8:45 pm
by Labj
With follage looks much better, nice job
Re: WIP: Unnamed Map (STILL...)
Posted: Thu Aug 26, 2010 8:46 pm
by darthtyren
Thanks Labj. Anything else? Anybody else?
Re: WIP: Unnamed Map (STILL...)
Posted: Thu Aug 26, 2010 10:34 pm
by Labj
Maybe some rocks, or something to take cover with while shooting.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 4:12 pm
by darthtyren
Labj wrote:Maybe some rocks, or something to take cover with while shooting.
OK.
Anyone else have anything to say?
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 5:03 pm
by sim-al2
Can't really tell from the pictures but if you haven't already try adding a detail texture (box below where the main textures are chosen). What might really make the map different is to change the lighting somewhat. Looking at some reference pictures I think at least increasing the light levels would look nicer then what looks like default lighting to me. Also, may I suggest a different texture on the hills? The current one doesn't complement the landscape well. Don't forget the "burn" the terrain [
Linkie if you've never done it before]
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 5:54 pm
by DarthD.U.C.K.
i dont think detailtextures can save the shipped groundtextures anymore, now that most people have atleast a 19'-screen. there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:28 pm
by darthtyren
sim-al2 wrote:
1.) What might really make the map different is to change the lighting somewhat. Looking at some reference pictures I think at least increasing the light levels would look nicer then what looks like default lighting to me.
2.)Also, may I suggest a different texture on the hills? The current one doesn't complement the landscape well.
3.)Don't forget the "burn" the terrain
1.) Alright, I'll see what I can do.
2.) I've worked on that, and bring you the UPDATE below.
3.) Just did that. Going to see what it looks like.
UPDATE:
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:32 pm
by Sky_216
darthtyren wrote:
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
I've got a bunch of tileable (mostly rock) textures, if you want them I'll release them in the assets forum.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:33 pm
by darthtyren
Sky_216 wrote:darthtyren wrote:
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
I've got a bunch of tileable (mostly rock) textures, if you want them I'll release them in the assets forum.
In that case, please?
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:35 pm
by lucasfart
Maybe try and add AIHeroSupport to your map. I think it makes maps a bit more interesting with some allpowerful ai hero running at you.

Also, why not give DT2 a try?
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:39 pm
by darthtyren
lucasfart wrote:Maybe try and add AIHeroSupport to your map. I think it makes maps a bit more interesting with some allpowerful ai hero running at you.

Also, why not give DT2 a try?
darthtyren wrote:this is my FIRST map
Maybe next time.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:42 pm
by lucasfart
Saying "its my first map" is not an excuse to leave stuff out. The first map i released had AIHeroSupport and DT2, and although its your choice, if you put a little work into it you could easily put them both in. Trust me, they'll make your map a lot more interesting.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 8:43 pm
by darthtyren
Well, I need to really grasp the Tools first. Plus, right now I am working on lighting.
EDIT: I wasn't able to do a whole lot with it, but I was able to make shadows in some places.
Maybe I will work on the rest of the objects, especially health/ammo droids, which I don't know where they reside.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 9:01 pm
by Marvel4
lucasfart wrote:Saying "its my first map" is not an excuse to leave stuff out. The first map i released had AIHeroSupport and DT2, and although its your choice, if you put a little work into it you could easily put them both in. Trust me, they'll make your map a lot more interesting.
Well, about the AI Hero stuff: Not everyone likes that, but using DT2 is ok because its a seperate era.
@darthtyren:
The terrain still looks very blurred, you should change it to Endor or Yavin...
And don't forget to enable shadows and specular.
Re: WIP: Unnamed Map (STILL...)
Posted: Fri Aug 27, 2010 9:48 pm
by Obi-Wan Kenobi
He said he was working on shadows. But still, if you have time, try DT2, or BFX possibly.

Re: WIP: Unnamed Map (STILL...)
Posted: Sat Aug 28, 2010 8:53 am
by darthtyren
Marvel4 wrote:@darthtyren:
1.) The terrain still looks very blurred, you should change it to Endor or Yavin...
2.) And don't forget to enable shadows and specular.
1.) I am using both, because I can't find a good blend between the two. I'm still working on it.
2.) Is that what happens when you "burn" terrain?
Also, does anyone know how to add health/ammo droids?