Here's the section of ifs_charselect.lua to which I'm referring:
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That would explain some of the stuff I saw about rotations, thanks for clearing that up. The animation that is playing during unit selection is, as far as I can tell, human_rifle_stand_reload_full. That animation is stored in data_abc/common/munged, but I figured it would have to be called by a script. Still not certain which one though. I'm currently reading through ifs_pc_spawnselect.lua, so perhaps that will help.I believe ifs_charselect is used for console game versions (PSP, PS2, Xbox) to make the rotating character wheel





Exactly. So far it seems this is hardcoded, because I haven't been able to find any line of code that tells the game to use that particular animation. My goal was just to see if it was easy to replace the stock anim with something like the crouching reload or idle "lookaround" for a little variety.AQT wrote:It seems Oceans14 is just trying to change which animations are shown on the spawn screen independently of what is used when unit actually spawns.
Notepad++ can also do this (for free) with the Find In Files feature.Teancum wrote:Download an app called Fileseek. It can search inside files inside multiple folders. I use it all the tiem. Point it to your mod folder. Search for the animation name and it'll look through every file to try and find it. If it does then you'll find your answer.
https://www.fileseek.ca/Download/ (30 day trial)