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Map "breaks" after creating a new .ter file

Posted: Mon Apr 30, 2018 4:52 pm
by WoodenViking
Hey, so i'm using @theultimat 's "tga2ter tool" (it converts bumpmaps into .ter files), and it's been working absolutely wonderfully... until recently where I've been getting this error in my "PC_MungeLog".
Hidden/Spoiler:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
ERROR[levelpack 003.req]:Expecting bracket, but none was found.
File : munged\pc\003.terrain.req(1)...

ucft <--
ERROR[levelpack 003.req]:Expecting bracket, but none was found.
File : munged\pc\003.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack 003.req]:Expecting bracket, but none was found.
File : munged\pc\003.terrain.req(1)...

ucft <--
ERROR[levelpack 003.req]:Expecting bracket, but none was found.
File : munged\pc\003.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
It's definitely the .ter file and I've tried a fresh install but to no avail. It's odd that it was literally working fine like a few hours ago...

Re: Map "breaks" after creating a new .ter file

Posted: Mon Apr 30, 2018 8:30 pm
by Marth8880
Have you tried manually cleaning the munged .terrain file from your world's munge directory?

>I've tried a fresh install

Fresh install of what? :0

Re: Map "breaks" after creating a new .ter file

Posted: Mon Apr 30, 2018 11:04 pm
by WoodenViking
Oops, I should try that. :p

My BF2Modtools It was getting rather cluttered so I decided to do a fresh install of it. obviously that didn't work, heh

Thanks for your help, Marth!

EDIT
Marth8880 wrote:Have you tried manually cleaning the munged .terrain file from your world's munge directory?

>I've tried a fresh install

Fresh install of what? :0
Well, I finally got around to doing this and it didn't seem to help at all. I'm probably doing something wrong.

>Have you tried manually cleaning the munged .terrain file from your world's munge directory?

^ I would go to: C:\BF2_ModTools\data_***\_BUILD\Worlds\001\MUNGED\PC\ and delete the ***.terrain file?

I just noticed I can't even create a new terrain in ZeroED