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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sat Mar 30, 2013 11:24 pm
by AvalancheMaster
Guys, that was only my first model, I'm quite flattered, but I'm really just a beginner in any sense. :D Don't even know if I'll have the time to learn SketchUp, not to speak of Softimage. :D


EDIT: Oh, well, killing time/learning Sketchup instead of studying for exams.
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sat Apr 06, 2013 10:46 pm
by CressAlbane
Attempted to model a character for the first time!
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Had a lot of trouble with the hands, but I got there. If I ever decide to use this model for anything I'll likely re-do the head.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 08, 2013 3:26 am
by DarthSolous
Sonic! :mrgreen:
Great job!
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Your first model?!
That inspires me.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 08, 2013 3:47 pm
by Cleb
DarthSolous wrote:Your first model?! That inspires me.
First player/character model :wink:
Looks good, are you going to texture it? :)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Apr 09, 2013 1:35 pm
by Luke
Yeah, looks good! :)

And the thing I originally wanted to post:

I showed you a picture of an ARC-trooper some time ago and here's an textured update for it. The texture is not complete and some parts need some improvement, but here are a few pics.
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The model is not completly done by me, so the main trooper is Ande's TCW trooper and the pistolholsters are from DarthD.U.C.K.

And the Merr-Sonn Z-6 Rotary Blaster Cannon is except of the animationset finished. I will improve it a bit, and then I will release it.
Until then, here's a *presentation* I made for it.
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EDIT: The arctrooper is plain white because it's better for reskinning.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Apr 09, 2013 8:06 pm
by minilogoguy18
That's a ton of detail, might want to bake some of that down and make lower resolution models.

Play XL mode with 100+ of that character wielding your gun and watch the game performance go down the toilet, especially online given how choppy online play is on stock maps.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Apr 09, 2013 9:07 pm
by Marth8880
minilogoguy18 wrote:That's a ton of detail, might want to bake some of that down and make lower resolution models.

Play XL mode with 100+ of that character wielding your gun and watch the game performance go down the toilet, especially online given how choppy online play is on stock maps.
Actually, Battlefront handles lots of triangles well - it's the shadows that cause the performance drops. If you play Virmire with shadows on, you'll get like 18 frames per second average no matter how powerful your computer is. This isn't because of the high-poly walkways, no - it's because of the shadows and the shadows alone.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Apr 09, 2013 9:16 pm
by Nedarb7
That's actually very true, shadows make the game lag terribly. :?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 10, 2013 1:39 pm
by Luke
Ok, I did a short export of the model and tested it - and it works fine! (But I have no lights on my map because it's raining, so I don't know how it works with shadows)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 10, 2013 1:47 pm
by Slime615
I want that Helmet.....
Great work!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 10, 2013 4:25 pm
by Marth8880
Luke wrote:But I have no lights on my map because it's raining, so I don't know how it works with shadows)
No excuse - a map should always have lighting no matter what. Just replace the contents of your map's LGT file with that of Kashyyyk's.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 11, 2013 4:54 am
by DarthSolous
Cleb wrote:
DarthSolous wrote:Your first model?! That inspires me.
First player/character model :wink:
Looks good, are you going to texture it? :)
Same difference.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 11, 2013 11:07 am
by Luke
Marth8880 wrote:No excuse - a map should always have lighting no matter what. Just replace the contents of your map's LGT file with that of Kashyyyk's.
Yes, you're right. But as I wanted to copy the lines from Kashyyyk's light file, I saw that I had already added a light much time earlier and I forgot that it exists ( :lol: )
So you can be sure, the model works fine with light, too.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 15, 2013 5:03 pm
by CressAlbane
I made this model using the scout trooper as a base and importing parts from various models. Then I tweaked them around to get this:
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Can anyone guess what character this is? HINT: Think about who is writing this post! :P

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 15, 2013 5:13 pm
by noMatt
Your unit for gt vs swbfc?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 15, 2013 5:42 pm
by Cleb
Im guessing its you. :wink:

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 18, 2013 1:42 am
by kinetosimpetus
A pistol model I quickly threw together. It does recycle some parts of my DL-18.
It's loosely based on a pistol model in SWTOR, a specific weapon that uses that model is "Torchy", one of the smuggler's first companion's weapons.
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Wireframe
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 18, 2013 2:59 am
by DarthSolous
It looks like a sci-fi cowboy/gunslinger pistol. I like it. :mrgreen:

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 18, 2013 9:49 am
by THEWULFMAN
The model looks good, however the textures (or rather the UVs) are not as high quality as the other weapons you made using stock textures, and it looks kinda bad because of that. Concept, model, all great. The UV's need reworking so the texture isn't so blurry and stretched.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 18, 2013 10:04 am
by kinetosimpetus
Which uv in particular? Other than maybe the rail i dont see a problem