Page 48 of 96
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Nov 28, 2011 7:18 pm
by Cerfon Rournes
Awesome. The wood at the back of the gun seems out of place imho, maybe you could add a texture around it to make it fit in abit more? Anyhow, nice work.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Nov 28, 2011 8:35 pm
by Marvel4
kinetosimpetus wrote:UV'ed my T-21

I love your models...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Nov 28, 2011 9:31 pm
by kinetosimpetus
Thanks

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Nov 28, 2011 11:15 pm
by Marth8880
A cement barrier model for a super-special-awesome-secret m(ap/od).
Those two (technically four) lines you see near the center that look pointless are making it so there are no polygons with five or more sides. I would get rid of the vertices that make it so the edges on the top half aren't needed but they don't seem to want to delete...

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Nov 28, 2011 11:57 pm
by FragMe!
If you are talking the long diagonal and short horizontal lines that are made redundant by the short diagonal ones you can try two things.
Select the lines and press delete, I know sounds too easy.
If for some reason that doesn't work select the point where the long diagonal and short horizontal line meet, right click and down near the bottom of the pop up list select Weld points to Target then click on the point right above it. Repeat for all the other points.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 1:21 am
by kinetosimpetus

I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 1:46 am
by Marth8880
DANG, that looks great! Great work!

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 1:51 am
by THEWULFMAN
Marth8880 wrote:DANG, that looks great! Great work!

I concur. :plokoon:
Another fine model to your growing list of weapons.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 4:18 am
by ANDEWEGET
@ marth:
I dunno if you meant those but theyre 100% unnecessary(delete the edges on the other side, too).
@kinetos:
Looks nice! It somehow reminds me of the Fallout 3 pistol/revolver thing.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 4:18 am
by Slime615
Wow.;... Please Release that weapon... please...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 10:47 am
by Anakin
kinetosimpetus wrote:
I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it.

WOW that's great much better than stock BFII Allianz pistol
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 1:51 pm
by Webster27
^Agree loks good

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 2:29 pm
by kinetosimpetus
Anakin wrote:kinetosimpetus wrote:
I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it.

WOW that's great much better than stock BFII Alliance pistol
That really doesn't take much to do, but thanks.
ANDEWEGET wrote:
Looks nice! It somehow reminds me of the Fallout 3 pistol/revolver thing.
I'm unfamiliar with Fallout, but after I started making it, it reminded me of the Nerf Maverick.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 8:50 pm
by minilogoguy18
Too much geometric detail that no ones going to really notice when playing the game, a big waste of polygons, follow the pandemic docs poly usage guidelines.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Nov 29, 2011 9:01 pm
by kinetosimpetus
These details would be noticed in first person. I will remove them for the third person model.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Nov 30, 2011 9:48 am
by minilogoguy18
Well then in that case...
I spy...
A lot of vertex's not contributing to the shape of the model...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Nov 30, 2011 3:14 pm
by THEWULFMAN
minilogoguy18 wrote:Well then in that case...
I spy...
A lot of vertex's not contributing to the shape of the model...
Yeah well, I've talked to him about that.
He doesn't really care all that much about unnecessary vertices, and for that matter at the end of the day, I don't either. So you're going to see more models from us, and they will be far from "perfect". We don't care about having perfect models.

Thanks for trying to help any way.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Nov 30, 2011 9:37 pm
by kinetosimpetus
Here, I removed 3D details so I can use the least possible geometry. Like this better?
Oh, and I UV'ed it. Almost ready for ingame!
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Nov 30, 2011 9:55 pm
by Cerfon Rournes
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Dec 01, 2011 1:41 am
by RogueKnight
kinetosimpetus wrote:Here, I removed 3D details so I can use the least possible geometry. Like this better?
Oh, and I UV'ed it. Almost ready for ingame!
Looks to me like there are a lot of vertex's that aren't

contributing to the shape of the model.....
