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Terrain Jump Height Service Ceiling [Solved]

Posted: Wed May 03, 2017 9:33 pm
by Psyringe
Post number one. How exciting. I'm sure this is answered; but I'm yet to scour all 400+ pages of threads.

I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?

I was also going to look into tga2ter, it's no doubt the "enhanced tool", but realistically speaking isn't .MSH the best route? Notice my objects never rest exactly on the ground; and I like to measure my 1m-2m barriers to exacts. Keep in mind I can only take the forum in doses, 20-40 pages of data per visit - not to mention the startup time and integration of personal workflow. A FAQ for FAQ's might come in handy.

For example I'm a C4D User. My workflow is 100% and I have a terrain generator. How many polygons can a single geometry have? Could - in theory - I generate a giant terrain map (bar the limitations) and place visibility/interactive odf's on it? Is it OK to stitch my starships & interiors together?

Anyway. I'm an experienced Pandemic junkie. ;)
erm.. long live battlezone...

Re: Terrain Jump Height Service Ceiling

Posted: Thu May 04, 2017 8:24 am
by thelegend
:| hello and welcome :D
Psyringe wrote:I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?
You possibly want to increase the maximum height of your map. This FAQ covers a lot of your questions etc: http://www.gametoast.com/viewtopic.php?f=27&t=13806

Especially this one: http://www.gametoast.com/viewtopic.php?f=27&t=18662

Re: Terrain Jump Height Service Ceiling

Posted: Thu May 04, 2017 2:22 pm
by Psyringe
Check. Made the mistake of not scrolling down far enough on 3.0 - I've been resourcing all the FAQs by hand until I paid closer attention.

That was exactly what I was looking for.

Thanks thelegend, I'll be around.