Terrain Jump Height Service Ceiling [Solved]
Posted: Wed May 03, 2017 9:33 pm
Post number one. How exciting. I'm sure this is answered; but I'm yet to scour all 400+ pages of threads.
I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?
I was also going to look into tga2ter, it's no doubt the "enhanced tool", but realistically speaking isn't .MSH the best route? Notice my objects never rest exactly on the ground; and I like to measure my 1m-2m barriers to exacts. Keep in mind I can only take the forum in doses, 20-40 pages of data per visit - not to mention the startup time and integration of personal workflow. A FAQ for FAQ's might come in handy.
For example I'm a C4D User. My workflow is 100% and I have a terrain generator. How many polygons can a single geometry have? Could - in theory - I generate a giant terrain map (bar the limitations) and place visibility/interactive odf's on it? Is it OK to stitch my starships & interiors together?
Anyway. I'm an experienced Pandemic junkie.
erm.. long live battlezone...
I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?
I was also going to look into tga2ter, it's no doubt the "enhanced tool", but realistically speaking isn't .MSH the best route? Notice my objects never rest exactly on the ground; and I like to measure my 1m-2m barriers to exacts. Keep in mind I can only take the forum in doses, 20-40 pages of data per visit - not to mention the startup time and integration of personal workflow. A FAQ for FAQ's might come in handy.
For example I'm a C4D User. My workflow is 100% and I have a terrain generator. How many polygons can a single geometry have? Could - in theory - I generate a giant terrain map (bar the limitations) and place visibility/interactive odf's on it? Is it OK to stitch my starships & interiors together?
Anyway. I'm an experienced Pandemic junkie.
erm.. long live battlezone...