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Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:14 am
by CT-26-6958_Hevy
you can read, adding capes crash the model, (I Used ANDEWEGET's TCW-Clone Model.)
I take this Tutorial: http://www.gametoast.com/forums/viewtop ... 27&t=11141
Used the EP3 Sniper Cape like in the Tutorial, take the 3. or 4.(I dont know) MODL Chunk set the Cape in front of it, added 3120(for the Cape) + 1 to the HEDR and MSH2 and tryed it. In the Battlefornt Viewer it doesnt show the Textur of the Clone and Battlefront crashes (when it have to load 4 "ponts") with this message:
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(619)
Entity "rep_inf_heavy_trooper" missing geometry "rep_inf_tcw_heavyclone"

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:26 am
by Teancum
Did you get any errors during the munge?

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:27 am
by DarthD.U.C.K.
that error means you broke the msh while hexediting it

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:32 am
by CT-26-6958_Hevy
I know that, but i dont know how to fix that.
Any Idea?
should i upload "my" MSH? Would it help?

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:47 am
by DarthD.U.C.K.
you have to follow the tutorial again and check for errors until you did it correctly, i dont know if anybody would check the whole msh for you if you uploaded it

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 8:54 am
by CT-26-6958_Hevy
Okay, then i try it the 3. Time :D

EDIT: now the Model shown up correctly in the BFViewer(Without cape, but i think thats normal?)
But when i start my Map, it crashes after it loads(I see the Unitselectscreen for 1-2 Seconds)
Bfront.log:

http://pastebin.com/kJbtNi6i
(Uploadet on Pastebin, because its to long for GT)

Edit 2: What the ****?:
Hidden/Spoiler:
Image
It works on my Junkmap, but not on my normal map? I cleaned, and munged again! no Sev 3 Error -.-

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 11:32 am
by MercuryNoodles
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(1190)
Unrecognized VehicleType "huge" in object "cis_hover_mtt"

"Huge" doesn't appear to be a valid value. "Heavy" and "ATAT" appear in the ATTE and AT-AT odfs, so I'd suggest using one of those.

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 11:38 am
by CT-26-6958_Hevy
It worked with that, it cant be the problem!

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 12:24 pm
by General_Nate
CT-26-6958_Hevy wrote:It worked with that, it cant be the problem!
Whereas I think you're right, that shouldn't be what's crashing your map, I think you should try it anyway, just to rule everything else out.

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 12:40 pm
by CT-26-6958_Hevy
done... dont help!

But here.. my new BFront.log:

http://pastebin.com/66hcJs5D

on Pastebin again, its again too big!

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 1:53 pm
by Teancum
First things first. Fill any memory pools that it asks you to, except for the ParticleTransformer:: ones. Filling those doesn't remove them from the log. Secondly you haven't told us whether you get munge errors when munging the model, you've only posted the in-game error log. Do you have problems when munging?

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 2:39 pm
by CT-26-6958_Hevy
OKay, i get no munge Errors, but i looked if the map work when i take the MODL without the Cape,
But the Map crash <.<
I filled in the Memory Pools!
Checked all

With Munge Errors do oyu mean the Munge.log or the Munge Itself?
I cleaned the Sides and munged again map works, but without the Cape!
Munge.log:

http://pastebin.com/Tgkv8zhB

Munge:
http://pastebin.com/CrBzd81x

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 3:12 pm
by Teancum
Why are you munging everything? You should only be munging Common and any custom sides.
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
2 Errors 0 Warnings
This texture must be a power of 2 (2x2, 8x8, 16x16, etc). I would resize the texture to 512x512.

Re: Adding Cape doesnt work!

Posted: Wed Aug 18, 2010 3:13 pm
by CT-26-6958_Hevy
Okay, i will try it... i only munged the Side and Common oO
I dont have the IH on my Map, i dont think that the IH causes the crash.. its only the Cape.
I munge again with the cape... But the Munge or munge.log was right?