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Posted: Thu Oct 27, 2005 10:14 am
by Epena
Six months? Woah... I guess that makes sense because you modeled some of your own stuff.
Really nice, I can't wait for this to come out.

Posted: Thu Oct 27, 2005 3:55 pm
by Astute
Actually all of the architecture in those screens are built piece-by-piece, with some clever positioning to hide missing walls and such. The temple probably has the most pieces, mostly because it has long hallways and flights of steps and such.
Update: I rearranged the imperial main spawn for this level and it looks quite cool now, here is a pic.
As was my motto on my first map, i try to place objects to tell a story, this pic shows a giant battered gate in the background as if someone had attacked long before, as well as recently frozen ice(roughly 3k years i guess).
Really i'm just debugging whats left to debug and streamlining bot paths.
Posted: Sun Oct 30, 2005 3:13 pm
by Astute
New topic: Sequel to my first map: Rhen Var: Frozen Corridor
http://www.gametoast.com/index.php?name ... pic&t=2450