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How do I stop reinforcements depleting because of CPs
Posted: Sat Nov 28, 2009 8:53 pm
by DarthHamster
When I am playing conquest I don't really like when my side or the enemy's reinforcements are depleted just because the other side has more CPs. I think the only advantage you should get when having more CPs is that you get to spawn in more places around the map and that reinforcements should only be depleted when players are killed. Is there anything I can adjust to make it so reinforcements are only depleted when players are killed?
Re: How do I stop reinforcements depleting because of CPs
Posted: Sat Nov 28, 2009 9:13 pm
by myers73
first off this needs to be in the "modding" section of the forums.
to answer your question, yes, it is possible, but your most likely not gonna do it. It requires fairly advanced hex editing, and you would probably crash in multiplayer. not to mention you would have to do it for each map.
Re: How do I stop reinforcements depleting because of CPs
Posted: Sat Dec 05, 2009 8:07 am
by [TFA]Padawan_Fighter
Why don't you just make some CPs neutral?
Re: How do I stop reinforcements depleting because of CPs
Posted: Sat Dec 05, 2009 2:44 pm
by Caleb1117
myers73 wrote:first off this needs to be in the "modding" section of the forums.
to answer your question, yes, it is possible, but your most likely not gonna do it. It requires fairly advanced hex editing, and you would probably crash in multiplayer. not to mention you would have to do it for each map.
Not so. You can easily change how many reinforcements are lost per second to attrition. It's in a lua file somewhere. Probably in C:\BF2_ModTools\data_ABC\Common\scripts
EDIT: I think I found it. It's the
ObjectiveConquest.lua
Near the beginning it says:
defaultBleedRate = 0.3333333333, --how many units will be lost per second
This means that every three seconds a reinforcement will be lost, according to some formula that deals with CP imbalance. If you set this to "0", that should do it.