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Re: Urban Map Pack v1.1 (fixed version)
Posted: Sun Sep 20, 2009 4:00 pm
by TK432
hey, sorry for not showing anything for a long time but life makes me kinda busy at the moment (yes that means it will be also slow progress in next weeks). just wanted to let you know that im still working on this pack. and as a apologize to you im gonna release 2 maps ive been working on in the past months in close future. also for those 2 maps some fitting* custom cw sides would be nice if anyone has one i could use
*fitting means not just a plain white one or some color that doesnt fit to the map at all
here some pics of the 2 maps (you might have seen them on glamour shots)
and of course ill try to work more on the actual urban pack
Re: Urban Map Pack v1.1 (fixed version)
Posted: Sun Sep 20, 2009 6:34 pm
by Nova Hawk
Looks like it's really coming along. Too bad Delta hasn't gotten back to u yet...
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 2:37 am
by sampip
they look really nice

cant wait for the release!
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 6:50 am
by Super_Clone
I'll send the sides to you in just a minute, sorry >.<
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 3:14 pm
by Revan-Shan
this map pack is really good. But only the normal Clone Wars and the GCW work, the other two eras get to CTD.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 3:22 pm
by TK432
those are the BFX eras, if you crash on all of the maps make sure you have atleast the sides installed and as for any other crashes (like anchorhead) they are fixed in the 2.0
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 4:01 pm
by Revan-Shan
in the version I downloaded the hunt doesn't work either.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 4:03 pm
by TK432
that uses bfx sides also, sorry about the era confusion, thats also fixed now.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 4:07 pm
by Nova Hawk
Are you still gonna be using the BFX sides if Super_Clone sends you the sides?
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 4:11 pm
by TK432
thats a good question. the packs getting kinda big space atm with all the sides and scripts, so i might just leave that out if everyone is fine with that
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Sep 21, 2009 4:58 pm
by Maveritchell
TK432 wrote:that uses bfx sides also, sorry about the era confusion, thats also fixed now.
If the concern exists of people choosing the wrong eras (i.e. BFX or Dark Times) and crashing because they do not have the mod installed, it might be wise to simply do a lua check in your addme.lua, as explained in this topic:
http://www.gametoast.com/forums/viewtop ... 98#p272398
If you do something similar for your maps, you can make sure that the extra modes/eras are only selectable if you have the mod installed.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Tue Sep 22, 2009 4:26 pm
by TK432
thanks, i was looking for something like that. im gonna try to include it
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Oct 05, 2009 4:02 am
by G_M_StYlEr_M
hmmm looks good ^^
Re: Urban Map Pack v1.1 (fixed version)
Posted: Wed Oct 07, 2009 3:17 pm
by Faceman2000
I would love it if you kep BFX in, I really, really like that mod and making random legions and with random AI heroes will just be epic.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Thu Oct 08, 2009 2:34 pm
by TK432
ill try to add bfx in with mav's suggestion. (but it also depends on the size)
sorry, don't have much to show at the moment, since i'm just scripting and bugfixing and trying to get it to a possible release soon.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Thu Oct 08, 2009 7:40 pm
by AlexSecura
TK432 wrote:
sorry, don't have much to show at the moment, since i'm just scripting and bugfixing and trying to get it to a possible release soon.
Take the Time you need,TK.I sure await your new fixed Release.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Tue Dec 08, 2009 2:09 pm
by TK432
alright, most scripting is done and being tested. after the tests theres nothing that stands against a release, so i will have this out within the next 2 weeks.
the 2 additional maps will be released as single ones, since they do not really belong to the map.
Re: Urban Map Pack v1.1 (fixed version)
Posted: Tue Dec 08, 2009 3:51 pm
by lesovikk1
very nice. glad to hear its close to release.

Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Jan 04, 2010 6:57 pm
by TK432
I'm having a problem with the DT sounds. I don't have any sounds except for the pistol of the alderan guard. I did add the the sound as told in the tut.
Any ideas why they're still not working?
Re: Urban Map Pack v1.1 (fixed version)
Posted: Mon Jan 04, 2010 7:03 pm
by Maveritchell
TK432 wrote:I'm having a problem with the DT sounds. I don't have any sounds except for the pistol of the alderan guard. I did add the the sound as told in the tut.
Did you add this line:
Code: Select all
ReadDataFile("..\\..\\addon\\BDT\\data\\_LVL_PC\\sound\\tes.lvl;tescw")
? Or did you simply replace the line that was already in your .lua with the above line?
When your the sounds are setup correctly in the .lua, they will probably look something like this:
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1gcw")
ReadDataFile("dc:sound\\tes.lvl;tescw")