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Creating new terrain in ZE (FAQ)

Posted: Tue Apr 15, 2008 1:33 pm
by MetalcoreRancor
I saw a topic about this before I stopped modding for a while, and I can't seem to find anything on it. So how do I add new blocks?

Re: Creating new terrain in ZE

Posted: Tue Apr 15, 2008 1:46 pm
by Teancum
As in make bigger terrain? I can't recall the button, but I can tell you

1-It has to be a power of 2 (128x128, 256x256, 512x512)
2-It will reset your current terrain, so you'll have to repaint the terrain and adjust heights all over

Re: Creating new terrain in ZE

Posted: Tue Apr 15, 2008 2:02 pm
by MetalcoreRancor
Well yeah I know all of that, but I was mainly asking for where the button is. >_<

Re: Creating new terrain in ZE

Posted: Tue Apr 15, 2008 2:14 pm
by wazmol
Changing your terrain size should be done before you start editing your map.

To change the terrain/map size first load your world in ZE
Click on the "Terrain" button in the upper right of the interface under the "Advanced" section
Click "Create New Terrain" in the popup window
Enter your new terrain size(it MUST be a power of two(i.e. 128x128, 256x256, 512x512 etc)
Then click on "Create New Terrain" when you're done.

Notes:
Your new terrain will be black by default and all terrain textures will need to be re-applied.
If you made your new terrain size with dimensions other than a power of 2 then your objects will appear in a different location ingame than where you placed them in ZE.
Hidden/Spoiler:
Image
Hope that helps! :thumbs:

Re: Creating new terrain in ZE

Posted: Tue Apr 15, 2008 2:18 pm
by MetalcoreRancor
Thanks!

Re: Creating new terrain in ZE (FAQ)

Posted: Wed Apr 23, 2008 6:05 am
by kalinin11
when i change my terrain size, and after that recreate new heights, those heights are after munging not at the place i had placet them in zeroeditor. they are all shift at the opposite side of the terrain.
How i can adjust this problem with the heights ?

Re: Creating new terrain in ZE

Posted: Wed Apr 23, 2008 8:47 am
by Aman/Pinguin
Teancum wrote:1-It has to be a power of 2 (128x128, 256x256, 512x512)

Re: Creating new terrain in ZE (FAQ)

Posted: Thu Apr 24, 2008 3:44 am
by kalinin11
Thanks! Now the heights are working :D

Re: Creating new terrain in ZE (FAQ)

Posted: Tue Mar 01, 2011 5:54 pm
by joev14
How do I litterally add terrain? not chagne teh size...but how do I add terrain?

Re: Creating new terrain in ZE (FAQ)

Posted: Wed Mar 02, 2011 3:50 am
by AQT
The terrain file is automatically created after your data_*** folder is created on the first run with VisualMunge. You would have known this had you actively read the Getting Started.doc, so please do that for further basic SWBF2 modding information.

Re: Creating new terrain in ZE (FAQ)

Posted: Fri Jul 18, 2014 1:01 am
by jojo3450
when i change the map size and munge and i play my map the hieights are messed up but they look normal on zero edit

Re: Creating new terrain in ZE

Posted: Fri Jul 18, 2014 4:19 pm
by GAB
Aman/Pinguin wrote:
Teancum wrote:1-It has to be a power of 2 (128x128, 256x256, 512x512)
Does your terrain follow that rule when it comes to its dimensions?

Re: Creating new terrain in ZE (FAQ)

Posted: Sat Jul 19, 2014 2:12 am
by jojo3450
yes i put 200 in one box and in the other 200 as well

Re: Creating new terrain in ZE (FAQ)

Posted: Sat Jul 19, 2014 2:54 am
by AQT
200 isn't a power of two (i.e. 2^x = 200 has no integer solutions). Use 256 instead since it is the closest.

Re: Creating new terrain in ZE (FAQ)

Posted: Sun Jul 20, 2014 1:52 pm
by jojo3450
thanks

Re: Creating new terrain in ZE (FAQ)

Posted: Tue May 17, 2016 12:25 pm
by vaderhimself
How can I change the maximum height of this new terrain? If I want to fly on it for example

Re: Creating new terrain in ZE (FAQ)

Posted: Tue May 17, 2016 2:01 pm
by AceMastermind
That has nothing to do with terrain, you adjust that setting through the mission Lua:
http://www.gametoast.com/viewtopic.php?f=27&t=18662

Also see the FAQ thread:
viewtopic.php?f=27&t=13806#p241783

Re: Creating new terrain in ZE (FAQ)

Posted: Tue May 17, 2016 2:31 pm
by vaderhimself
thanks!

Re: Creating new terrain in ZE (FAQ)

Posted: Wed Dec 21, 2016 8:40 pm
by TriniGamer
AQT wrote:The terrain file is automatically created after your data_*** folder is created on the first run with VisualMunge. You would have known this had you actively read the Getting Started.doc, so please do that for further basic SWBF2 modding information.
In my opinion, the 'getting started' is just a text wall of mess you can easier understand on a simple YouTube video. There is little mentioning about that in there.

Re: Creating new terrain in ZE (FAQ)

Posted: Thu Dec 22, 2016 10:58 am
by Oceans14
Well tbh we're lucky any documentation was included with the mod tools at all - they're released as is, and it would've probably been easier to just give us the necessary files and programs and say good luck kiddos. The docs may be a mess (personally I don't think so) but they're a gold mine of information.
That said, if it's a youtube video you want, go look at jedimoose32's channel.