@lordkooko
you know that huge huge building in the middle? pretty much the stairs are the only thing that had collision, everything else you coud walk right through, i had to build all that collision myself, using only 8x8 32x32 and 64x64 cubes- thats all i had to work with, because thats all that is shipped with the tools, which severely limits what i can do in terms of fixing collision. kinda a worse problem on this map, is the horribly innacurate collision that there is! you have probably experienced when you are hiding behind something and you try to pop out and shoot around it, and your rocket/nade whatever just bounces off an invisible wall. or when you try to walk through a tight space and for some reason you just hit this wall and you cant go any further. that is the fault of the game. those objects already have their own collision geometry. the thing i cant understand is, why in the world you[pandemic in this case] would create an object, then make a separate collision area that in some cases is bigger than the actual object!!!!!!! i mean, seriously what is the point of that?!? why cant the object itself be its own collision, like everything else that works just fine????
whew. ok im done.
@comandobob
rebel_scum and i are already working on getting as many swbf2 maps converted as we can

however because of the abundance of stupid issues (like the ones mentioned above) it is extremely tedious- just look at my knightfall thread...
so we definitely are a team. the ideal situation would be if we knew xsi, and we could take all the objects that needed collision and fix them perfectly through xsi, or if we could get someone else to help us that would do that.
that and solve the terrain problem. specifically, the .TER files from bf2 arent compatible with bf1, and i know there must be a way to "convert" them, but i dont know how
but hey, if you want to be a part of this and are willing [and able] to help us, shoot me a pm and we'll talk