Addon problem!! [Solved]

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Deviss
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Addon problem!! [Solved]

Post by Deviss »

1° well i want use the gogs visor down but this don't apper on the helmet's visor, this appear up of this look on this image:
ImageImage

if possible put this in the correct zone (on the helmet's visor lol i think)

2° is possible put more than 1 addon to an unit?? i wanted put this visor addon and the backpack addon but only appear the first putted on the odf file

very thanks :D
Last edited by Deviss on Thu May 28, 2009 9:04 am, edited 1 time in total.
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DarthD.U.C.K.
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Re: Addon problem!!

Post by DarthD.U.C.K. »

1st: yes, you can
-without XSI: by editing the tranlation of the dummyroot, with nimlots bconstructor (aviable on swbffiles.com)
(you have to move it down)(and figure around with it before you ask how to move it correct!!)
-with XSI: import the gogs visor with meshtool, import the unit template (from xsi-tutorialthread),move it to the correct place,make a new null, match the nulls transforms with the headbone 8transforms button) make the visor child of the null and export it (without the unit you imported

2nd: im 99% shur you cant)
Deviss
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Re: Addon problem!!

Post by Deviss »

DarthD.U.C.K. wrote:1st: yes, you can
-without XSI: by editing the tranlation of the dummyroot, with nimlots bconstructor (aviable on swbffiles.com)
(you have to move it down)(and figure around with it before you ask how to move it correct!!)
-with XSI: import the gogs visor with meshtool, import the unit template (from xsi-tutorialthread),move it to the correct place,make a new null, match the nulls transforms with the headbone 8transforms button) make the visor child of the null and export it (without the unit you imported

2nd: im 99% shur you cant)
1° i don't know how move it down is the first time i use the bconstructor
2° is there a tutorial for add addon's mesh to a unit (for example the ep2 rifleman)??
note: i know there is a tutorial for add cape to a units but i don't know if is the same
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Re: Addon problem!!

Post by AceMastermind »

DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??
http://www.gametoast.com/forums/viewtop ... 62#p219762
Deviss
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Re: Addon problem!!

Post by Deviss »

AceMastermind wrote:
DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??
http://www.gametoast.com/forums/viewtop ... 62#p219762
with that is possible add more than 1 addon mesh??
i tried use the repsharpshooter's tutorial for MODL chunks but i did't get it work fine :(
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Re: Addon problem!!

Post by AQT »

DEVISS-REX wrote:
AceMastermind wrote:
DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??
http://www.gametoast.com/forums/viewtop ... 62#p219762
with that is possible add more than 1 addon mesh??
If you take a look at it then yes.
Deviss
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Re: Addon problem!!

Post by Deviss »

AQT wrote:
DEVISS-REX wrote:
AceMastermind wrote:
DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??
http://www.gametoast.com/forums/viewtop ... 62#p219762
with that is possible add more than 1 addon mesh??
If you take a look at it then yes.
i took a look at that but i don't got correct results the game crash
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