Page 6 of 12
Posted: Tue Jan 09, 2007 7:21 pm
by trainmaster611
So that means that its a new download now?

Posted: Tue Jan 09, 2007 7:26 pm
by raz1992
Not yet I don't think, but we can expect it soon

.
Posted: Tue Jan 09, 2007 10:24 pm
by Elmo
Ok so, I was able to load the ship into a group, but like you guys said the command room and the interiors are missing with the model. is there any way to load the ship with all the peices. can you explain how to put the interiors, hangars, and command rooms into it?
Posted: Wed Jan 10, 2007 4:07 am
by raz1992
Dragonum said he is going to make a new OBG, which no doubt will fix some of the missing parts. And I can't wait for the LowRez stuff!
Also, i'll post some screens of it all together once I get back from school.
Posted: Wed Jan 10, 2007 8:05 am
by Dragonum
i finished the new obg, now you should have all models in the obg file.
i fixed another problem with the model and add the lowrez models.
i test the IH ingame and it looks good.
you find them on the first site of the thread.
Posted: Wed Jan 10, 2007 8:59 am
by MasterSkywalker
Cool to you see you fixed the interior bug, It was really annoying and I was unable to fix it, someway also the interior came out backwards or any other way then I placed it in ZE, but now I can finally add these ships into my map
EDIT: ?!?! HEH? The room where Dooku got killed is still missing, and the place where that model should be placed still has a wierd white box instead. And 1 of the hangarbugs is still present!

Posted: Wed Jan 10, 2007 10:12 am
by Dragonum
i dont see this problem, but i fixed another one,
i upload the next version
Posted: Wed Jan 10, 2007 1:53 pm
by Elmo
Thank You Dragonum! I will try it later

Posted: Wed Jan 10, 2007 4:03 pm
by raz1992
Hmm. Anyone noticed the "Stalk" that supports the Throne Room is split into it's two parts ingame? It happens to me, and it's bugging me quite a lot. Anyone know how to fix this? In Zero Edit, they appear fine, as if they were one.
Posted: Wed Jan 10, 2007 4:46 pm
by MasterSkywalker
Yea, the same problem happens to me :S
Posted: Wed Jan 10, 2007 5:14 pm
by Elmo
wait a sec, are you guys loading the ship altogether or piecing it together one by one?

Posted: Wed Jan 10, 2007 5:22 pm
by raz1992
I'm kind of doing both. I loaded the OBG, and fixed some minor misalignments, as well as one on the "Stalk". After I fixed the Stalk, that's when the problem happened for me. Once it's altogether, and doesn't mess up ingame, i'm going to create an OBG file with virtually all of the new models from this ship included, like Palpatine's chair, a couple of chairs from the Bridge, etc.
Posted: Wed Jan 10, 2007 5:35 pm
by Dragonum
i dont understand your problems.
i tested the new version from the first page ingame and all parts are ok.
Posted: Wed Jan 10, 2007 5:39 pm
by Elmo
hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?
Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
i take it that somethin' is wrong with the model
Posted: Wed Jan 10, 2007 5:49 pm
by Dragonum
Elmo wrote:hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?
Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
i take it that somethin' is wrong with the model
there is a hangarshild odf so you can place the shild.
i think i make a hangardoor too.
Posted: Wed Jan 10, 2007 5:51 pm
by Elmo
ok... but what about the errors?
Posted: Wed Jan 10, 2007 5:53 pm
by raz1992
It's not the model, it's the model's textures. I have managed to fix the "Monitor1" .TGA, though I haven't actually noticed the difference not fixing the IH_01 texture does in game. Though, I think we should lay off Dragonum about his and Bertie's model, they have worked hard to give them to us, and we should repect that, as we have a couple more coming soon.
Also, I was talking about the old OBG file, not the new one. I've just downloaded the new one, and I am using it now.
Posted: Wed Jan 10, 2007 5:55 pm
by Elmo
ok raz so, the map will not crash even with those errors?
Posted: Wed Jan 10, 2007 6:01 pm
by Dragonum
no, the onlys thing that can happen is, that you cant see this textures ingame
Posted: Wed Jan 10, 2007 6:05 pm
by Elmo
ahhh ok.. well i'll try this babe' in game
