Setting up a flyer
Posted: Sat Mar 21, 2009 8:18 pm
Ok. It's time for my most complex model so far. A submarine.
You see, I'm making an underwater sequel to my old Tientia: Naval Engagement. I've got the thing roughly modelled out. Still no skin, but I'll worry about that at the end.
Here's the deal: I don't know what nulls I need, how many of each, or where to put them. The list:
Do you need a picture to see what I'm talking about? Am I just confusing you?
You see, I'm making an underwater sequel to my old Tientia: Naval Engagement. I've got the thing roughly modelled out. Still no skin, but I'll worry about that at the end.
Here's the deal: I don't know what nulls I need, how many of each, or where to put them. The list:
- Dummyroot - I suppose this one is required.
- Main Pilot's position - do I need one?
- I have five turrets on it, so....
- Five copies of a node called "Gunner_turret_node1". Where do I place these? Do they control both pitch and yaw (pointing the turret up and down)? The "How to make a turret" tutorial, using the seperate parts method, calls for two nodes. Should I only use one node per turret? Or two? Or more?
- Five nodes for Turret Gunner positions - Neccesary?
- Damage nodes - For where damage effects are seen once it's damaged.
- Critical Hit node - Is there a node for critical hit spots? Or do I do something else?
Do you need a picture to see what I'm talking about? Am I just confusing you?