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Re: Basic Moddeling questions?
Posted: Mon Jan 14, 2008 6:01 am
by jedi_pilot
Ok, I think I get it now

, Thank's. Now I have three more questions

:
1. Do I need to make any lowrez or collision geometry for my gun?
2. How do I lower the polygon count on my gun model?
3. Is there someone who can help export my gun model

( Iv'e practicly finished my gun, but I'm using the free XSI 6.0 mod tool so I can't export myself

)??
Re: Basic Moddeling questions?
Posted: Mon Jan 14, 2008 8:58 am
by Caleb1117
The gun doesn't need any other meshes, like collision, you could give it a SV but you don't need it.
To lower the polie count, look under the deform>polymesh>Filter Polygons.
Move the slider around, till you get your desired result.
Is the gun textured?
Re: Basic Moddeling questions?
Posted: Mon Jan 14, 2008 4:47 pm
by jedi_pilot
No, still need to skin it or have someone else do it, but the model is complete

.
Where do I find deform>polymesh>Filter polygons

???
Re: Basic Moddeling questions?
Posted: Tue Jan 15, 2008 8:04 am
by Caleb1117
Yea, sorry its Modify>Poly MEsh> Filter Polygons

Re: Basic Moddeling questions?
Posted: Tue Jan 15, 2008 9:39 am
by FragMe!
In addition to Caleb's post. You can select the whole model to filter or you can just select a group of polygons to filter. This second part is good if you just want to get rid of polies say on the end of a cylinder but not affect the whole model.
Re: Basic Moddeling questions?
Posted: Tue Jan 15, 2008 1:28 pm
by jedi_pilot
That's why I couldn't find the button

. I've already reduced polygons on my model from around 5,100 to around 2,500

by just deleting edges. What is the general polygon count on weapons??
Re: Basic Moddeling questions?
Posted: Thu Oct 30, 2008 4:27 am
by iko94
@Jedi Pilot
To export from Mod Tool using Crosswalk, use Rep's awesome Mshex tool here -
http://www.gametoast.com/forums/viewtop ... 64&t=15082
And you can find the poly limits for each type of model in the documentation that comes with the ModTools (XSI Getting started or something)